On 9. Jun 2013, at 20:10, Sebastian [via Software]
<[email protected]> wrote:
> Ogre::SceneNode *sunNode =
> mSceneMgr->getRootSceneNode()->createChildSceneNode("SUN_NODE");
> sunNode->setPosition(sunPosition);
> sunNode->attachObject(mSceneMgr->createParticleSystem("SUN_PARTICLE",
> "Space/Sun"));
>
> When I build the application without Equalizer, OGRE renders a beautiful sun
> particle effect. But when I use Equalizer, it is just not there. The same
> goes for all the example particle effects shipped with OGRE.
>
> When I integrated stencil shadows into the program, I had to request them
> using EQ_WINDOW_IATTR_PLANES_STENCIL. Is it possible that something similar
> applies to particle effects?
I'm by no means an Ogre expert. Using 1-window.nonthreaded.eqc should give you
functionally the same thing as GLUT. If that still doesn't work (I guess it
won't), you either need a different window configuration (I can't see what) or
you're missing some Ogre call, e.g., to update the particle system.
Did you ask on the Ogre mailing list/forum?
Best,
Stefan.
--
http://www.eyescale.ch
https://github.com/Eyescale/
http://www.linkedin.com/in/eilemann
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