> you either need a different window configuration (I can't see what) or you're missing some Ogre call, e.g., to update the particle system.
The second was the case: When built without Equalizer, I call Ogre::Root::getSingletonPtr()->renderOneFrame() which takes care of everything. When built with Equalizer I used to call: Ogre::Root *root = pipe->ogre()->getRoot(); root->_fireFrameStarted(); mWindow->update(false); root->_fireFrameEnded(); but I forgot to also invoke root->_fireFrameRenderingQueued(), which triggers events for e.g. texture animation and - guess what - particle systems! Now it works! Thank you very much. -- View this message in context: http://software.1713.n2.nabble.com/Using-OGRE-s-particle-effects-in-Equalizer-tp7583374p7583378.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

