> you either need a different window configuration (I can't see what) or
you're missing some Ogre call, e.g., to update the particle system.

The second was the case: When built without Equalizer, I call
Ogre::Root::getSingletonPtr()->renderOneFrame() which takes care of
everything.
When built with Equalizer I used to call:
Ogre::Root *root = pipe->ogre()->getRoot();
root->_fireFrameStarted();
mWindow->update(false);
root->_fireFrameEnded();

but I forgot to also invoke root->_fireFrameRenderingQueued(), which
triggers events for e.g. texture animation and - guess what - particle
systems! Now it works!

Thank you very much.



--
View this message in context: 
http://software.1713.n2.nabble.com/Using-OGRE-s-particle-effects-in-Equalizer-tp7583374p7583378.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to