Hi, I'm still trying to get our 3-projector setup working with equalizer. The upgrade to equalizer 1.6 fixed the problem with nothing being displayed. That means that now I can start eqHello and I get output on all three screens, as well as on the appnode. We have three screens, with 1280x1024 pixels each, and an overlap of 200px.
However, it seems I don't get the overlap and the total screen width right:
On the rightmost segment (channel3), even though the X11-window covers the
whole screen, only about 480 pixels are actually used by the application. The
rest of the screen remains black. I don't get why the segment of channel3 only
covers part of the screen.
Equally strange is that the right border of the viewport of the middle screen
segment seems to coincide with the right border of the scene. I.e. the
viewport appears to be interpreted as [ 0.31395 0 1 1 ] instead of [ 0.31395 0
0.68604 1 ].
The attached image shows the eqHello program overlayed with a calibration
pattern so that you can see where one screen ends and the other one begins.
Here's the canvas part of the config file, as well as the appNode (in case its
viewport somehow matters). The node definitions don't do anything fancy, but if
it helps I can send the whole config as well...
appNode
{
host "n004"
connection { hostname "n004" }
pipe
{
device 0
window
{
viewport [ .25 .25 .5 .5 ]
channel { name "appchannel" }
}
}
}
canvas
{
name "CurvedScreen"
layout 0
wall { }
swapbarrier { }
segment
{
viewport [ 0 0 1 1 ] #show whole scene in appchannel
channel "appchannel"
eye [ LEFT ]
}
# total screen resolution: 3440x1024
# -> 3 screens 1280px wide, 200px overlap:
# 0 - 1280:
segment { viewport [ 0 0 0.37209 1 ] channel "channel1" }
# 1080 - 2360:
segment { viewport [ 0.31395 0 0.68604 1 ] channel "channel2" }
# 2160 - 3440:
segment { viewport [ 0.62790 0 1 1 ] channel "channel3" }
}
What am I missing here?
Cheers,
Johannes
<<attachment: eqHello-overlay-small.jpg>>
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