Hello everyone!

I'm porting some code over from a super-old version of EQ (1.2) to the
latest and greater. In a part of my code, I had put together a couple of
custom command packets (inheriting from eq::ClientPacket and co::NodePacket)
which were being exchanged between my EQ server and an external application
that used Collage to map a distributed object.

I'm seeing that in the 1.7 API these base classes do not exist. If anyone
could provide some basic pointers on how that part of CO's functionality
should be restructured, I would greatly appreciate it :). If I am
understanding the headers correctly, command packets no longer exist but
rather commands are spawned based on unique identifiers. Then the commands
implement data streams that can be used to serialize/deserialize various
information.

Am I understanding this correctly?

Thank you,

Harris



--
View this message in context: 
http://software.1713.n2.nabble.com/Porting-from-EQ1-2-to-EQ1-7-eq-ClientPacket-co-NodePacket-equivalents-tp7584706.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to