Hi Stefan,

The data will be attached and handled by the ObjectMap . The question now is
what would be the best way to update aka commit / sync these data on a per
frame basis since there are data that would have to be updated on a per
frame basis ( video timestamps for example ).

That's why I am thinking of exposing an update function through
seq::app::MasterConfig between frameFinish and frameStart so that the user
can set a dirty state of the data on a per-frame basis.

Basically this is already happening in ViewData::update but  I would prefer
to expose a similar mechanism through seq::Application instead.

As for #227 I am not entirely sure if it is 100% complete.. It does expose
the full internal ObjectMap interface for the application and renderer i.e
register/deregister, map/unmap but   this
<https://github.com/Eyescale/Equalizer/issues/277#issuecomment-42765444>  
is still unclear to me..

Obviously I have failed to describe properly what my question / problem is
in that case since your  answer
<https://github.com/Eyescale/Equalizer/issues/277#issuecomment-42768120>  
is obvious to me but it doesnt explain my problem :) 

This is also why I asked for an illustration if you had some time of
registering / mapping an arbitrary number of objects based on the example
that I have created there.. :)

Anyways, I am gonna get back to this with some fresh eyes and hopefully its
gonna be clear..

Obviously if you think that what is there already is enough for you I can
open a pull request any time..

Thanks,

Petros.



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