Hi Stefan,

there was a follow up on this post -- The weird object command issue was due to 
my fault (..a leftover from not resolving carefully a merge conflict on a 
specific file..) This is fixed and I am not getting the specific error anymore..

I was able to run properly the RSP configuration but  as I mentioned on the 
previous post purely qualitatively ( I didn't do any actual measurements ) the 
unicast approach still seems smoother so I am sticking with this for now..

Right now I am dropping from 60fps to around 40fps if I go with more than 200 
distributed objects that get updated every frame ( i.e syncing a position for 
example ).. This is locally with 1 master and 1 slave running on the same 
machine..

I would be interested in any experiences people might have, dealing with a 
large number of shared objects that need to be synced very often and of course 
any suggestions for a more optimized path are always welcome..

Although I understand that in these cases application specific 
parameters/requirements  play a critical role also ..

I will try out  some stuff now that we have this setup here and report back any 
findings..

Best,
Petros



On Nov 26, 2014, at 4:59 PM, Stefan Eilemann <[email protected]> wrote:

> 
> On 21. Nov 2014, at 17:12, Petros Kataras <[email protected]> wrote:
> 
>> I have a shared object that actually seems to map and work fine but I get an 
>> LBUNREACHABLE from objectStore.cpp line 700 . Reading through the source I 
>> can't figure exactly where  the issue might lie and as I mentioned the 
>> object  seems to register and map properly on the master and client side 
>> respectively..
> 
> When does this happen exactly? The node crashing receives an object command 
> for a specific instance which can’t be found. This is most unusual. I’ve 
> added more debug output, can you try with '[master f941a79] Increase error 
> output'?
> 
>> 
>> Besides that I am also getting a segfault when exiting the app inside 
>> EventConnection::getNotifier() when running the RSP  config. This segfault 
>> happens also with eqPly / seqPly and so on but I don't really have time to 
>> debug it right now...
>> 
>> Anyways I think for now I am gonna stick with unicast and maybe later on I 
>> ll give it a try again..
> 
> My recommendation would also be to only use multicast if you have a serious 
> bottleneck in distributing data. The technology is simply not mature.
> 
> 
> 
> Cheers,
> 
> Stefan.
> 
> 
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