On 26. Nov 2014, at 22:44, Petros.Kataras [via Software] <[email protected]> wrote:
> Right now I am dropping from 60fps to around 40fps if I go with more than 200 > distributed objects that get updated every frame ( i.e syncing a position for > example ).. This is locally with 1 master and 1 slave running on the same > machine.. I would profile (vtune) it to see the hot spot. There are multiple possible optimisations: * Multi-thread the commit/syncs * Optimize your serializers * Use static objects * Disable compression if you have a fast network All of them are just guesses, hence the need for profiling and benchmarking. HTH, Stefan. signature.asc (858 bytes) <http://software.1713.n2.nabble.com/attachment/7586802/0/signature.asc> -- View this message in context: http://software.1713.n2.nabble.com/RSP-multicast-details-tp7586748p7586802.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

