Henry Spencer wrote:
On Tue, 7 Jan 2003, Ian Woollard wrote:
  
...and then it's ballistic till it reaches orbital height and then 
it burns and turns until it actually burns *down* slightly at upto 99 
degrees to the vertical (no don't ask me, it's probably circularising 
the orbit or something ;-) ).
    

It's not uncommon for final stages to enter orbit thrusting slightly below
horizontal... but getting much of the orbital velocity that way, after a
substantial coast, seems odd.
Well, it spends 10 seconds between 95 and 99 degrees out of a 70 second orbital burn, then it rapidly returns to very nearly 90 degrees in the next 10 seconds. It seems to be moving perigee above the atmosphere and giving a nice circular 215x215km orbit.
  Is your simulation including thrust/weight
effects?  (That is, the engines can be smaller and lighter with a longer
burn.)
Yes. I have a thrust to weight factor. I'm currently using 130:1 which is rather ambitious.

The program fiddles around with the mass of the engines, the mass of the fuel,  a stage ratio, 9 epochs for angles and target 'airspeeds' (angles and speeds trigger off different distances from the launch point). I linearly interpolate between the angles and speed epochs and randomly jiggle the values around looking for something better than what I have.

I've got corrections for mach effects on drag, and some nozzle corrections for altitude (the nozzle corrections are very rough at present.) My atmospheric model is simple exponential drop off with a scale height of 6 odd kilometers- I tried a model that was supposedly NASAs and 'more accurate', but it seemed to give density that went up by a factor of 4 as my vehicle ascended, so I doubted that model, either that or the atmosphere is very weird.

Anyway, whole program needs to be taken with a ton of salt, like any simulation of just about anything.

Kinda fun though.
                                                          Henry Spencer
                                                       [EMAIL PROTECTED]

  

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