+ es-discuss (since posting there seems to have piqued more interest)
From reading over other proposals for binary data, I should mention
the following operations that seem to be of interest to some
communities but are not directly provided in this proposal (with ones
I think are most appropriate for v1 first):
- Subrange/subdata/substring (get a Data that's a range from another's
buffer - perhaps this could be optimized not to copy)
- Concatenation (specifically the ability to concatenate two immutable
Data objects and get a new one back without having to go through the
mutable type).
- Ability to convert to/from strings (with some hardcoded encoding or
choice of encoding)
- Some or all of the operations of Array
- Base64 encode/decode
- Methods to compute various cryptographic hashes
- Find first or last occurrence of a byte or byte sequence (from a
given offset)
- Split on a byte or byte sequence
I think it is possible to implement all of these with the primitives
in my proposal, and in many cases the utility seems dubious (do you
really want to map() or reduce() binary data one byte at a time?).
Thus, I lean towards keeping the API relatively minimal, at least for
starters.
Regards,
Maciej
On Nov 4, 2009, at 4:26 PM, Maciej Stachowiak wrote:
Many APIs being developed for the Web platform would benefit from a
good way to store binary data. It would be useful for this to be
specified as part of the ECMAScript language, but it's also
plausible to make this a W3C spec that's only intended for use with
Web platform APIs. Here is an overview of some of the APIs that
could use such a data type, some notes on requirements and design
alternatives, and a strawman proposal.
= If there's time, I'd like to discuss this at the joint TC-39/HTML
WG/Web Apps WG session.
Some APIs that could use this:
XMLHttpRequest v2 - to receive and send binary data
WebSocket - to receive and send binary packets
File API - to read binary files
Canvas - to get image data in the binary form of an image format
(avoiding inefficiency of data: URLs)
various storage APIs - to store and retrieve binary data (in
combination with other APIs)
postMessage - to send binary data cross-window and cross-thread
(to Workers) efficiently
I suspect there's more I am not thinking of. A convenient and
efficient way to represent binary data could also be useful for pure
ES programs.
= Current de facto ways for Web apps to deal with binary data:
Array of numbers with one byte per entry
String with one byte stored per UTF-16 code unit
String with two bytes stored per UTF-16 code unit
I hope it is obvious why these approaches are not great so I won't
go into detail.
= Issues for the binary data API:
Name (potential bikeshed):
ByteArray
ByteVector
BinaryData
Data
I like "Data" and similar names. Objective-C has NSData as a
distinct type for chunks of binary data - it's not treated as a type
of array. I think this makes sense. Often the fact that a chunk of
binary data can be treated as an octet sequence is incidental.
== Mutable or Immutable (or both?)
Immutable has a number of advantages:
- Can share backing store with chunks of binary data that the UA
already holds (e.g. in the network cache) without requiring copy-on-
write
- Can be passed cross-thread without copying, and without
breaking shared-nothing semantics
- Has the right semantics for passing cross-window (can make a
copy in cross-process case, but avoid it in same-process case; or
use shared memory in cross-process case without worrying about
locking or races)
- Follows the approach of ES strings, which are immutable
But there's some significant disadvantages too:
- What if you actually want to mutate some piece of binary data
you got before passing it along? How to do this efficiently?
- What if you want to build a new binary data item from scratch?
With strings, the answer to both building and mutation is to extract
pieces and build a new string by concatenation. But that's probably
not efficient or convenient enough for the binary data case.
Possible solution: provide immutable Data, but have a DataBuilder
class to allow creating new data items or mutating copies of
existing ones, which can then give a final immutable product.
== What Operations?
Operation set could be a full set of array-like operations,
absolutely minimal (just accessors for individual bytes), or middle
ground (byte-level accessors plus a few bulk operations like the
equivalent of memcpy). I like the middle ground.
== Rough API Proposal
Here's a sketch of a binary data API that's immutable (with mutable
builder class), and provides a middle-ground set of operations. The
basic idea is that binary data should be considered a first-class
datatype in its own right, just as strings are, rather than being
thought of as a kind of array.
Data -- global constructor
When called or invoked as a constructor with a number parameter,
return a new Data object of the specified size, filled with all zero
bytes.
Data.prototype -- the initial Data prototype
Data.prototype.builderCopy()
When called with a Data instance as the this parameter, return a
new DataBuilder object starting with the same size and a copy of the
bytes in this Data object.
Data instance properties:
length - size of the Data object - read-only
index properties - individual bytes of the Data (similar to array
access) - read-only
DataBuilder -- global constructor
When called or invoked as a constructor with a number parameter,
return a new DataBuilder object of the specified size, filled with
all zero bytes.
DataBuilder.prototype.builderCopy()
When called with a DataBuilder instance as the this parameter,
return a new DataBuilder object starting with the same size and a
copy of the bytes in this Data object.
DataBuilder.prototype.copyRange(dstStart, srcObject, srcStart, srcEnd)
When called with a DataBuilder instance as the this parameter,
copy bytes from srcObject starting at offset srcStart up to offset
srcEnd. srcObject can be a Data or a DataBuilder, and can be the
same as the "this" object. Overlapping ranges are guaranteed to be
copied correctly. dstStart is the offset in this DataBuilder at
which to provide writing.
DataBuilder.prototype.fill(byte, dstStart, dstEnd)
Fill with "byte" from dstStart to dstEnd.
DataBuilder.prototype release()
Return a Data object of the same size and containing the same
bytes as this DataBuilder, and at the same time reset this
DataBuilder to 0 length. This is so that the new Data object can
adopt the buffer of this DataBuilder without copying, which is what
is commonly desired.
DataBuilder instance properties:
length - size of the Data object - read-write
index properties - individual bytes of the DataBuilder (similar
to array access) - read-write
Rationale:
- copyRange() and fill() are the only higher-level operations
provided, because they can be implemented much more efficiently for
large ranges in native code than in ECMAScript.
- Data would be returned and taken by all Web APIs, its
immutability allows binary data to be passed around without copying.
- DataBuilder allows creation and mutation while minimizing copies
and letting most of a system maintain the benefits of immutability.
- DataBuilder.prototype.release() is specifically designed to let
a program use mutation to build up a chunk of binary data, then pass
it off to code that should not mutate it or across boundaries with
shared-nothing semantics (like Workers), without requiring a copy
after initially building.
Sorry that this is so sketchy, but I thought this would make a good
starting point for discussion.
Regards,
Maciej
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