Hi,
TLDR ==> The web needs a way to express executable code that does not rely on
its parent context, is guaranteed to be side-effect-free, and can be executed
safely anywhere (even in a different thread/worker/window/device, or as
callback for browser code being executed while the DOM is not ready to be
accessed)
It's been some time I've been working on this idea of a Closure-free,
Serializable function. This kind of function would have no access to the parent
closures they are defined in, and only limited (read-only) access to the
enclosing environment (read-only Math, Object, Array, others...).
To the difference of other functions, those objects would not be affected by
the JavaScript running elsewhere on the page, so in this closure-free function,
Array.prototype.slice is guaranteed to be the native slice function, not some
kind of polyfill or replaced function.
| function sort(array) as serializable {
| Array.prototype.sort.call(array);
| }
| function sqrt(number) as serializable {
| return Math.sqrt(number);
| }
| function __BAD_CODE__() as serializable {
| return new XMLHttpRequest(); // xhr not defined in ES6
| }
Trying to export a global variable or modify any of the host
environment-defined objects would fail.
| function __BAD_CODE__(number) as serializable {
| globalNumber = number; // cannot write into the global object
| }
| function __BAD_CODE__() as serializable {
| Object.prototype.doSomething=function() {}; // cannot write into the
native objects
| }
It's also important to note that any Object or Array created inside this
context will be passed to the calling context by deep-cloning (or by replacing
the "safe" Math object by the host Math object of the calling code in the case
of environmental objects). Objects that can't be cloned (non-serializable
functions, for example) are just transformed into null. We could also maybe use
the idea of a proxy though deep-cloning seems safer.
This makes sure it's impossible to leak the "safe" objects to the calling
context in any way (ie: the calling code can leak anything to the called code,
but not the reverse).
| var RealSin = Math.sin;
| Math.sin=function() {};
|
| function giveMeMath() as serializable {
| return [Math, Math.sin];
| }
|
| var [m,s] = giveMeMath();
| // s === RealSin
| // m === Math
| // m.sin !== RealSin
|
| // note that another possibility here
| // would be to have giveMeMath return [null,null]
| // (ie: consider host objects unserializable)
To be honest, those functions are not really meant to expose new objects: even
if they need some internally, they should just keep them internally and avoid
distributing them. The deep-cloning algorithm is just there for the cases where
you want to return multiple values at the end of a function, or when you need
an options object.
Still, the fact they run in a "safe" environment makes them a good candidate
for further optimization and inlining, so we may end up seeing codes written as
serializable to benefit from performance boost and safety from external attacks.
| function Point(x,y) as serializable {
| x = +x;
| y = +y;
| return {
| x:x,
| y:y,
| r: Math.sqrt(x*x+y*y),
| t: Math.atan(x,y)
| };
| }
The arguments, however, could be any object, and those act totally normally. If
an object is given as argument to the function that is an Object, the function
can access the "real" Object.prototype by using Object.getPrototypeOf(...).
| window.newXHR = function newXHR(window) as serializable {
| return new this.XMLHttpRequest();
| }
|
| var xhr = window.newXHR();
However, it's also possible for the calling code not to give such information
by passing only primitive values like string and numbers. I believe this is the
most likely usage of this kind of function, at least from the web platform
point of view.
The good thing about those functions, is that they can safely be sent over the
wires to another thread, or to another web page, because they do not possibly
rely on any state or context.
Formalizing those functions is also an important step towards enabling JS code
to run safely deeper into the browser stack, by avoiding any possible use of
objects that are not supposed to be interacted with at a given time (the
calling code can control exactly what the called function has access to).
A possible use case would be to defined arbitrary timing function for
animations:
| function x2(x) as serializable { return x*x; }
|
| // this is safe because SomeWebAnim knows he will call the function
only with numbers, so the code cannot access the DOM while it's still
being computed, or because the DOM actually lives in another thread than
the animation code.
| SomeWebAnim.timingFunction = x2;
Is there some interest from anyone else in formalizing this for a future
version of EcmaScript? Or any comment?
Francois
PS: for the purposes of safety, we may want to disallow "eval" and "Function"
inside this environment to make sure the code can be compiled ahead of time in
all cases, and not force the usage of an interpreter. this could also be let to
the choice of the author but be exposed as a slightly different concept (ie:
compilable + serializable vs serializable only).
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