Le 07/11/2013 22:46, K. Gadd a écrit :
That's the sort of obstacle that factors into a developer's choice of
language and toolset. I've seen this particular concern with ES crop
up in the past on real projects, and I've seen firsthand how difficult
it is to avoid uncollectable cycles in a language environment without
any sort of weak reference mechanism. Leaking large uncollectable
cycles can have catastrophic consequences in multimedia applications
and games, where those cycles might be retaining images or sounds or
other huge game assets.
The repeated use of the word "cycle" worries me. Cycles aren't a problem
by themselves with mark and sweep, do we agree?
David
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