The problem is that the cycles remain uncollectable for a very long period of time, even though functionally the references don't need to be strong.
On Thu, Nov 7, 2013 at 3:10 PM, David Bruant <[email protected]> wrote: > Le 07/11/2013 22:46, K. Gadd a écrit : > > That's the sort of obstacle that factors into a developer's choice of >> language and toolset. I've seen this particular concern with ES crop up in >> the past on real projects, and I've seen firsthand how difficult it is to >> avoid uncollectable cycles in a language environment without any sort of >> weak reference mechanism. Leaking large uncollectable cycles can have >> catastrophic consequences in multimedia applications and games, where those >> cycles might be retaining images or sounds or other huge game assets. >> > The repeated use of the word "cycle" worries me. Cycles aren't a problem > by themselves with mark and sweep, do we agree? > > David >
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