The problem is that the cycles remain uncollectable for a very long period
of time, even though functionally the references don't need to be strong.


On Thu, Nov 7, 2013 at 3:10 PM, David Bruant <[email protected]> wrote:

> Le 07/11/2013 22:46, K. Gadd a écrit :
>
>  That's the sort of obstacle that factors into a developer's choice of
>> language and toolset. I've seen this particular concern with ES crop up in
>> the past on real projects, and I've seen firsthand how difficult it is to
>> avoid uncollectable cycles in a language environment without any sort of
>> weak reference mechanism. Leaking large uncollectable cycles can have
>> catastrophic consequences in multimedia applications and games, where those
>> cycles might be retaining images or sounds or other huge game assets.
>>
> The repeated use of the word "cycle" worries me. Cycles aren't a problem
> by themselves with mark and sweep, do we agree?
>
> David
>
_______________________________________________
es-discuss mailing list
[email protected]
https://mail.mozilla.org/listinfo/es-discuss

Reply via email to