what I meant is that you require('point3d') before requiring point2d .. is
that a concern? Is that like the point4d coming along unexpectedly?Thanks On Sun, Jan 12, 2014 at 10:04 PM, Brendan Eich <[email protected]> wrote: > Andrea Giammarchi wrote: > >> "the call is ambiguous and an error is thrown" .. that's OK, but this is >> assuming you know upfront all libraries in the game, right? >> > > No, this is just a matter of loading point2d's value class declaration, > then point3d's. > > It's fine to have methods defined for various combinations, but defining > them twice, with different bodies even (different dynamic return types), is > an error. > > > Now, how about modules? Would this approach cause unknown possible >> conflicts all over? >> > > It doesn't matter whether you put the value classes in modules or at top > level. > > > I understand the Python approach might not solve this neither, >> > > Double dispatch doesn't solve anything here, it requires writing > point2d.add and point2d.radd as well as the same for point3d, and > typecase'ing in all four on the other argument's runtime type. And then > you're stuck sending a PR, when point4d comes along. > > /be >
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