SpiderMonkey and Firefox OS people I asked about this just now say the
problems are not realm-specific, rather worker-specific and
implementation-specific. Best to catch up with them first and get real
numbers, attributed to realm and worker separately.
/be
Anne van Kesteren wrote:
On Wed, Jan 14, 2015 at 1:28 AM, Brendan Eich<[email protected]> wrote:
Before we go tl;dr on this topic, how about some data to back up the
asserted problem size? Filip gently raised the question. How much memory
does a realm cost in top open source engines? Fair question, empirical and
(I think) not hard to answer. Burdened malloc/GC heap full cost, not net
estimate from source analysis, would be best. Cc'ing Nick, who may already
know. Thanks,
Well, I heard that for e.g. B2G we moved from JavaScript workers to
C++ threads due to memory constraints. It might well be that this is a
solvable problem in JavaScript engines with sufficient research, it's
just at the moment (and in the past) it's been blocking us from doing
certain things.
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