That's the current state of things. I think the main issue at hand is
ergonomics. Haskell, the MLs, and Swift solved it by allowing inline
functions and operators as functions (that wouldn't work in a dynamic
language). Scala solved it by magic methods for unary operations and the
fact nearly every character is a valid identifier for binary ones (JS can't
use that because of back compat issues). Lua, Ruby, Python, and Kotlin
solved it by using magic methods. C++ solved it with the `operator`
keyword.

On Wed, May 11, 2016, 03:26 Dawid Szlachta <dawidmj.szlac...@gmail.com>
wrote:

> But, do we really need operator overloading? A method can be used instead,
> I think.
>
> 2016-05-11 8:53 GMT+02:00 Isiah Meadows <isiahmead...@gmail.com>:
>
>> Efficiency and optimization. If you're stupid enough to want to violate
>> those priorities in a public API, it's your own fault. But if you want to
>> optimize updating a collection (i.e. zero allocation update for a
>> persistent map) or increment a vector by another without having to create
>> an intermediate vector, you'll want to implement the assignment operator as
>> well as the standard math operator.
>>
>> On Wed, May 11, 2016, 02:46 Jordan Harband <ljh...@gmail.com> wrote:
>>
>>> Why would you ever want to violate the algebraic properties of
>>> operators, such that `a += b` wasn't exactly equivalent to `a = a + b`, `a
>>> *= b` not equivalent to `a = a * b`, etc? I'm quite confident that any
>>> proposal that allowed for that would get tons of pushback.
>>>
>>> On Tue, May 10, 2016 at 11:26 PM, Isiah Meadows <isiahmead...@gmail.com>
>>> wrote:
>>>
>>>> 1. Yes, they would be inherited, but not on the prototype itself (it
>>>> would technically be parasitic). It would be modeled with internal slots,
>>>> so that the properties are themselves immutable and transparent, so the
>>>> only way to inherit would be via the class syntax or `Reflect.construct`.
>>>> Engines could model this similarly to prototypes internally, while still
>>>> appearing to conform to spec, since there's no other way to access the
>>>> function without explicit reference via a decorator. And if it's not
>>>> decorated, you can transparently fast path the calls automatically and
>>>> optimize the function at compile time for exactly the number of arguments
>>>> (any different is a syntax error, like with getters and setters).
>>>>
>>>> 2. I'm intentionally trying to avoid any semantics that would rely on
>>>> adding more values to the global scope. First, it's harder to optimize a
>>>> `hasOwnProperty` check. Second, when you allow properties to be dynamically
>>>> added, you make it impossible to lower `foo + bar` to a single instruction
>>>> if they're both numbers, because someone can change the Number prototype to
>>>> have one of the operators on it, and now, the assumption, previously
>>>> prevalent, is now invalid. Third, we shouldn't need to add 15+ new symbols
>>>> to accommodate a simple operation.
>>>>
>>>> 3. If it's pure syntax, you won't have the edge cases of `x += y`
>>>> having to desugar to `x = x[Symbol.assignPlus](y)` and so on. You just look
>>>> for an `[[OpAssignPlus]]` on `x`, and if it exists, call it as 
>>>> `x.[[OpAssignPlus]](y)`.
>>>> Else, you check for `[[OpPlus]]`, and set `x` to `x.[[OpPlus]](y)`. If
>>>> neither exists, you fall back to the old algorithm. This can be easily
>>>> optimized by the fact engines only need to check this if the value is an
>>>> object. Numbers and strings don't have this slot.
>>>>
>>>> Note: If the right side has an operator defined, but the left side
>>>> doesn't, and if the operator checked for isn't an assignment one, the right
>>>> side's operator is checked and called. Or basically, beyond assignment, the
>>>> mere existence of a slot takes precedence over no slot, to make
>>>> transitivity easier with primitives. To clarify, in the below case:
>>>>
>>>> ```js
>>>> class C {
>>>>     constructor(x) { this.x = x }
>>>>     operator +(x) {
>>>>         if (x instanceof C) {
>>>>             return this + x.x * 2
>>>>         }
>>>>         return this.x + x
>>>>     }
>>>> }
>>>>
>>>> assert(new C(1) + 1 === 1 +1)
>>>> assert(1 + new C(1) === 1 + 1)
>>>> assert(new C(1) + new C(2) === 1 + 2*2)
>>>> assert(new C(2) + new C(1) === 2 + 1*2)
>>>> ```
>>>>
>>>> On Wed, May 11, 2016, 01:27 Kevin Barabash <kev...@khanacademy.org>
>>>> wrote:
>>>>
>>>>> > I would prefer syntax + internal slots, since you'll know at
>>>>> creation time whether the object has overloaded
>>>>> > operators. It's much simpler for the engine to figure out, and it's
>>>>> more performant because you only need to
>>>>> > check one thing instead of worrying about inheritance, own
>>>>> properties, etc.
>>>>>
>>>>> Will operators defined on a class work with instances of a subclass?
>>>>>
>>>>> > Could += be a special case? i.e.,
>>>>>
>>>>> For sure.  We could define `Symbol.assignPlus`, `Symbol.assignTimes`,
>>>>> etc. with `u += v;` desugaring to `u = u[Symbol.assignPlus](v)`.  The
>>>>> reason why we can't do something do `u[Symbol.assignPlus](v)` is that
>>>>> there's no way to define a method on Number, String, etc. that would
>>>>> reassign their value.
>>>>>
>>>>> > it appears to me that overloading an operator multiple times (e. g.
>>>>> unary/binary plus operator) might become
>>>>> > painful, assuming that the semantics follow the same variadic
>>>>> approach that regular functions do.
>>>>>
>>>>> Another pain point is handling cases where you want one class to
>>>>> interoperate with another.  In one of the example above methods are 
>>>>> defined
>>>>> that allow `Point`s and `Number`s to be added to each other.  In order to
>>>>> maintain the commutativity of `+` we need to define `operator+` /
>>>>> `[Symbol.add]` methods on both `Point` and `Number`.  One potential
>>>>> solution to this problem is create `Symbol.plusRight`, `Symbol.timesRight`
>>>>> for all of the commutative/symmetric operators.
>>>>>
>>>>> I feel like this ends up making things more complex because there are
>>>>> more methods to implement and the methods have to be more complex b/c they
>>>>> have to do type checking when overloaded.
>>>>>
>>>>> Maybe `operator+` could work like the `@operator` decorator by calling
>>>>> `Function.defineOperator` behind the scenes.  In this situation, instead 
>>>>> of
>>>>> methods being added to classes, the `Function` object has well-defined
>>>>> methods that look up the correct function to call based on the argument
>>>>> types.  `u + v` desugars to `Function[Symbol.plus](u, v)`.  This is
>>>>> definitely slower than internal slots, but if we're doing runtime type
>>>>> checking in the method we may as well have it be automatic.  My hope is to
>>>>> eventually use static typing (flow b/c I'm using babel) to remove the
>>>>> lookup cost.
>>>>>
>>>>>
>>>>> On Tue, May 10, 2016 at 7:07 PM, Isiah Meadows <isiahmead...@gmail.com
>>>>> > wrote:
>>>>>
>>>>>> You're correct in that the operator doesn't do any type checking (it
>>>>>> dispatches from its first argument, but that's just traditional OO).
>>>>>>
>>>>>> On Tue, May 10, 2016, 20:28 kdex <k...@kdex.de> wrote:
>>>>>>
>>>>>>> @Isiah: Comparing your syntax proposal to `Function.defineOperator`,
>>>>>>> it appears to me that
>>>>>>> overloading an operator multiple times (e. g. unary/binary plus
>>>>>>> operator) might become painful,
>>>>>>> assuming that the semantics follow the same variadic approach that
>>>>>>> regular functions do.
>>>>>>>
>>>>>>> That is, of course, unless you intend to handle all operator
>>>>>>> overloads in a single `operator +(...args) {}`
>>>>>>> definition. But then again, something like `Function.defineOperator`
>>>>>>> seems cleaner and suggests implicit
>>>>>>> (optional?) type checks with its second argument.
>>>>>>>
>>>>>>> On Dienstag, 10. Mai 2016 15:25:32 CEST Isiah Meadows wrote:
>>>>>>> > Here's my thought, if we go with syntax.
>>>>>>> >
>>>>>>> > ```js
>>>>>>> > class Point {
>>>>>>> >     // constructor, etc.
>>>>>>> >
>>>>>>> >     operator +(other) {
>>>>>>> >         assert(other instanceof Point)
>>>>>>> >         return new Point(
>>>>>>> >             this.x + other.x,
>>>>>>> >             this.y + other.y)
>>>>>>> >     }
>>>>>>> >
>>>>>>> >     operator +=(other) {
>>>>>>> >         assert(other instanceof Point)
>>>>>>> >         this.x += other.x
>>>>>>> >         this.y += other.y
>>>>>>> >     }
>>>>>>> > }
>>>>>>> > ```
>>>>>>> >
>>>>>>> > On Tue, May 10, 2016, 11:16 Brian Barnes <gga...@charter.net>
>>>>>>> wrote:
>>>>>>> >
>>>>>>> > > A note on this from somebody who's entire existence seems
>>>>>>> dedicated to
>>>>>>> > > stopping as much stuff as possible from getting GC'd, the
>>>>>>> example below:
>>>>>>> > >
>>>>>>> > >  >const u = new Point(5, 10);
>>>>>>> > >  >const v = new Point(1, -2);
>>>>>>> > >  >
>>>>>>> > >  >const w = u + v;  // desugars to u[Symbol.add](v)
>>>>>>> > >  >console.log(w);   // { x: 6, y: 8 };
>>>>>>> > >
>>>>>>> > > Could += be a special case?  i.e.,
>>>>>>> > >
>>>>>>> > > u+=v;
>>>>>>> > >
>>>>>>> > > would call:
>>>>>>> > >
>>>>>>> > > Class Point { ... other stuff ...
>>>>>>> > > [whatever the syntax is](pt)
>>>>>>> > > {
>>>>>>> > > this.x+=pt.x;
>>>>>>> > > this.y+=pt.y;
>>>>>>> > > }
>>>>>>> > > }
>>>>>>> > >
>>>>>>> > > instead of desugaring to:
>>>>>>> > >
>>>>>>> > > u=u+v;          // which would cause the creation of an object
>>>>>>> and
>>>>>>> > >                 // leave the other to be collected
>>>>>>> > >
>>>>>>> > > For all I know, += might be doing such anyway in some engines,
>>>>>>> but for
>>>>>>> > > my stuff which is a lot of 3D math that could be a performance
>>>>>>> killer.
>>>>>>> > > It would be nice to be able to just add points and such, as long
>>>>>>> as the
>>>>>>> > > overhead is negligible.
>>>>>>> > >
>>>>>>> > > [>] Brian
>>>>>>> > >
>>>>>>> > > On 5/10/2016 10:52 AM, Isiah Meadows wrote:
>>>>>>> > > > I would prefer syntax + internal slots, since you'll know at
>>>>>>> creation
>>>>>>> > > > time whether the object has overloaded operators. It's much
>>>>>>> simpler for
>>>>>>> > > > the engine to figure out, and it's more performant because you
>>>>>>> only need
>>>>>>> > > > to check one thing instead of worrying about inheritance, own
>>>>>>> > > > properties, etc.
>>>>>>> > > >
>>>>>>> > > > Also, it would be IMHO easier to read than a symbol (the
>>>>>>> computed
>>>>>>> > > > property syntax is ugly IMO). Using a different concept than
>>>>>>> symbols
>>>>>>> > > > would also fit better with value types whenever any of those
>>>>>>> proposals
>>>>>>> > > > make it into the language (either the struct or special
>>>>>>> syntax).
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > > On Tue, May 10, 2016, 04:03 G. Kay Lee
>>>>>>> > > > <balancetraveller+es-disc...@gmail.com
>>>>>>> > > > <mailto:balancetraveller%2bes-disc...@gmail.com>> wrote:
>>>>>>> > > >
>>>>>>> > > >     Yes, I think exposing operators through well-known symbols
>>>>>>> is an
>>>>>>> > > >     interesting idea worthy of more exploration because it's
>>>>>>> precisely
>>>>>>> > > >     the purpose of well-known symbols to expose and allow
>>>>>>> manipulation
>>>>>>> > > >     to previously inaccessible internal language behaviors.
>>>>>>> > > >
>>>>>>> > > >     On Tue, May 10, 2016 at 1:59 PM, Kevin Barabash
>>>>>>> > > >     <kev...@khanacademy.org <mailto:kev...@khanacademy.org>>
>>>>>>> wrote:
>>>>>>> > > >
>>>>>>> > > >         > And remember that decorators are essentially just a
>>>>>>> syntax to
>>>>>>> > > >         apply functions to objects/classes at design time, so
>>>>>>> what
>>>>>>> > > >         you're proposing is essentially some new global
>>>>>>> function, which
>>>>>>> > > >         is going against the current trend and effort to better
>>>>>>> > > >         modularize/namespace all these utility
>>>>>>> functions/methods.
>>>>>>> > > >
>>>>>>> > > >         That's a really good point.
>>>>>>> > > >
>>>>>>> > > >         > It has been mentioned and discussed in numerous
>>>>>>> places over the
>>>>>>> > > >         years, you can find more info on this with some casual
>>>>>>> googling.
>>>>>>> > > >         For example:
>>>>>>> https://news.ycombinator.com/item?id=2983420
>>>>>>> > > >
>>>>>>> > > >         Thanks for the link.  I played around with sweet.js a
>>>>>>> bit over
>>>>>>> > > >         the weekend.  Using macros should work if we went with
>>>>>>> Python
>>>>>>> > > >         style operator overloading.  Instead of defining
>>>>>>> methods like
>>>>>>> > > >         _ADD_, _SUB_ etc. we could create some well-known
>>>>>>> symbols, maybe
>>>>>>> > > >         Symbol.plus, Symbol.times, etc.
>>>>>>> > > >
>>>>>>> > > >         ```
>>>>>>> > > >         class Point {
>>>>>>> > > >           constructor(x, y) {
>>>>>>> > > >             Object.assign(this, {x, y});
>>>>>>> > > >           }
>>>>>>> > > >
>>>>>>> > > >           [Symbol.add](other) {
>>>>>>> > > >             return new Point(this.x + other.x, this.y +
>>>>>>> other.y);
>>>>>>> > > >           }
>>>>>>> > > >         }
>>>>>>> > > >
>>>>>>> > > >         const u = new Point(5, 10);
>>>>>>> > > >         const v = new Point(1, -2);
>>>>>>> > > >
>>>>>>> > > >         const w = u + v;  // desugars to u[Symbol.add](v)
>>>>>>> > > >         console.log(w);   // { x: 6, y: 8 };
>>>>>>> > > >         ```
>>>>>>> > > >
>>>>>>> > > >         This would require default implementations to be
>>>>>>> defined on
>>>>>>> > > >         Object.prototype for Symbol.plus, Symbol.times, etc.
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >         On Sun, May 8, 2016 at 10:38 PM, G. Kay Lee
>>>>>>> > > >         <balancetraveller+es-disc...@gmail.com
>>>>>>> > > >         <mailto:balancetraveller+es-disc...@gmail.com>> wrote:
>>>>>>> > > >
>>>>>>> > > >             > Why not? The standard defines well-known
>>>>>>> symbols. Maybe
>>>>>>> > > `@operator` could be a well known decorator (assuming decorators
>>>>>>> get
>>>>>>> > > approved).
>>>>>>> > > >
>>>>>>> > > >             Well... you make something into the standard with
>>>>>>> proposals,
>>>>>>> > > >             not why-nots, so in order to make that happen you
>>>>>>> need to
>>>>>>> > > >             draft another proposal for well-known decorators.
>>>>>>> And
>>>>>>> > > >             remember that decorators are essentially just a
>>>>>>> syntax to
>>>>>>> > > >             apply functions to objects/classes at design time,
>>>>>>> so what
>>>>>>> > > >             you're proposing is essentially some new global
>>>>>>> function,
>>>>>>> > > >             which is going against the current trend and
>>>>>>> effort to
>>>>>>> > > >             better modularize/namespace all these utility
>>>>>>> > > >             functions/methods. And maybe a new mechanism could
>>>>>>> be
>>>>>>> > > >             drafted for these new well-known decorators, so
>>>>>>> that we can
>>>>>>> > > >             hide these new functions somewhere... but by now I
>>>>>>> hope it's
>>>>>>> > > >             becoming clear that it's introducing way too much
>>>>>>> new
>>>>>>> > > >             surface area for the language in exchange for one
>>>>>>> small
>>>>>>> > > feature.
>>>>>>> > > >
>>>>>>> > > >             > I haven't seen any proposals for macros, could
>>>>>>> you post a
>>>>>>> > > link?
>>>>>>> > > >
>>>>>>> > > >             It has been mentioned and discussed in numerous
>>>>>>> places over
>>>>>>> > > >             the years, you can find more info on this with
>>>>>>> some casual
>>>>>>> > > >             googling. For example:
>>>>>>> > > >             https://news.ycombinator.com/item?id=2983420
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >             On Sun, May 8, 2016 at 2:51 PM, Kevin Barabash
>>>>>>> > > >             <kev...@khanacademy.org <mailto:
>>>>>>> kev...@khanacademy.org>>
>>>>>>> > > wrote:
>>>>>>> > > >
>>>>>>> > > >                 I should update the demo code to show the
>>>>>>> `@operator`
>>>>>>> > > >                 decorator in addition to
>>>>>>> `Function.defineOperator`.
>>>>>>> > > >
>>>>>>> > > >                 Initially I started out with just the
>>>>>>> `@operator`
>>>>>>> > > >                 decorator, but that meant that each class
>>>>>>> would have to
>>>>>>> > > >                 have knowledge of each of the classes it might
>>>>>>> want to
>>>>>>> > > >                 interact with before hand.  Having a separate
>>>>>>> > > >                 `defineOperator` function avoids this
>>>>>>> situation.
>>>>>>> > > >
>>>>>>> > > >                 It means that prototype style classes must be
>>>>>>> converted
>>>>>>> > > >                 to the new class syntax before operator
>>>>>>> overloading
>>>>>>> > > >                 could be used.  Lastly, there may be some
>>>>>>> cases where it
>>>>>>> > > >                 makes sense to overload operators with
>>>>>>> existing 3rd
>>>>>>> > > >                 party code or built-in classes, e.g. adding set
>>>>>>> > > >                 operations to Set using operator overloading.
>>>>>>> > > >
>>>>>>> > > >                 > It's also apparent that the `@operator
>>>>>>> decorator` part
>>>>>>> > > >                 of the proposal is an effort trying to address
>>>>>>> this
>>>>>>> > > >                 issue, but it really is not the responsibility
>>>>>>> of the
>>>>>>> > > >                 standard to try to define such a thing.
>>>>>>> > > >
>>>>>>> > > >                 Why not?  The standard defines well-known
>>>>>>> symbols.
>>>>>>> > > >                 Maybe `@operator` could be a well known
>>>>>>> decorator
>>>>>>> > > >                 (assuming decorators get approved).
>>>>>>> > > >
>>>>>>> > > >                 Slide 15
>>>>>>> > > >                 from
>>>>>>> http://www.slideshare.net/BrendanEich/js-resp shows
>>>>>>> > > >                 syntax for defining operators in value types
>>>>>>> which could
>>>>>>> > > >                 be adapted as follows for regular classes:
>>>>>>> > > >
>>>>>>> > > >                 ```
>>>>>>> > > >                 class Point {
>>>>>>> > > >                    constructor(x, y) {
>>>>>>> > > >                        this.x = +x;
>>>>>>> > > >                        this.y = +y;
>>>>>>> > > >                    }
>>>>>>> > > >                    Point + Number (a, b) {
>>>>>>> > > >                        return new Point(a.x + b, a.y + b);
>>>>>>> > > >                    }
>>>>>>> > > >                    Number + Point (a, b) {
>>>>>>> > > >                        return new Point(a + b.x, a + b.y);
>>>>>>> > > >                    }
>>>>>>> > > >                    Point + Point (a, b) {
>>>>>>> > > >                        return new Point(a.x + b.x, a.y + b.y);
>>>>>>> > > >                    }
>>>>>>> > > >                 }
>>>>>>> > > >                 ```
>>>>>>> > > >
>>>>>>> > > >                 Having to define `+` twice for `Point +
>>>>>>> Number` and
>>>>>>> > > >                 `Number + Point` seems like busy work, but
>>>>>>> maybe it's
>>>>>>> > > >                 better to be explicit.  What are you thoughts
>>>>>>> about this
>>>>>>> > > >                 syntax?
>>>>>>> > > >
>>>>>>> > > >                 > Another thing is that, IMHO, currently there
>>>>>>> are too
>>>>>>> > > >                 much quirks/conventions in the proposal that
>>>>>>> feel
>>>>>>> > > >                 non-evident and non-flexible which is destined
>>>>>>> to trip
>>>>>>> > > >                 people over from time to time. It would be
>>>>>>> great to make
>>>>>>> > > >                 a proposal that's simple and don't include too
>>>>>>> much
>>>>>>> > > >                 assumptions.
>>>>>>> > > >
>>>>>>> > > >                 Could you elaborator what quirks/conventions
>>>>>>> might trip
>>>>>>> > > >                 people up?
>>>>>>> > > >
>>>>>>> > > >                 > Finally, I'm not sure about the current
>>>>>>> status of
>>>>>>> > > >                 macros, but last I heard of it, they say it's
>>>>>>> going to
>>>>>>> > > >                 make its way into the standard pretty soon
>>>>>>> (TM), and
>>>>>>> > > >                 macros can do much of the things overloading
>>>>>>> could, and
>>>>>>> > > >                 much more.
>>>>>>> > > >
>>>>>>> > > >                 I haven't seen any proposals for macros, could
>>>>>>> you post
>>>>>>> > > >                 a link?
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >                 On Sat, May 7, 2016 at 9:55 PM, G. Kay Lee
>>>>>>> > > >                 <balancetraveller+es-disc...@gmail.com
>>>>>>> > > >                 <mailto:balancetraveller+es-disc...@gmail.com>>
>>>>>>> wrote:
>>>>>>> > > >
>>>>>>> > > >                     I'd say it's way too early to ask for a
>>>>>>> champion on
>>>>>>> > > >                     this because just a quick skimming
>>>>>>> revealed a lot of
>>>>>>> > > >                     places that didn't add up. For example,
>>>>>>> the proposal
>>>>>>> > > >                     suggested that overloading is primarily
>>>>>>> targeted at
>>>>>>> > > >                     making it easier to work with user-defined
>>>>>>> classes,
>>>>>>> > > >                     but curiously a
>>>>>>> `Function.defineOperator()` method
>>>>>>> > > >                     is proposed instead of some syntax that
>>>>>>> feels more
>>>>>>> > > >                     tightly integrated with the class
>>>>>>> definition syntax.
>>>>>>> > > >
>>>>>>> > > >                     ```
>>>>>>> > > >
>>>>>>> > > >                     class Point {
>>>>>>> > > >                         constructor(x, y) {
>>>>>>> > > >                             Object.assign(this, { x, y });
>>>>>>> > > >                         }
>>>>>>> > > >
>>>>>>> > > >                         toString() {
>>>>>>> > > >                             return `(${this.x}, ${this.y})`;
>>>>>>> > > >                         }
>>>>>>> > > >                     }
>>>>>>> > > >
>>>>>>> > > >                     Function.defineOperator('+', [Point,
>>>>>>> Point], (a, b)
>>>>>>> > > => new Point(a.x + b.x, a.y + b.y));
>>>>>>> > > >
>>>>>>> > > >                     ```
>>>>>>> > > >
>>>>>>> > > >                     The demo code made this flaw evident - it
>>>>>>> looks like
>>>>>>> > > >                     a giant step backward to define an
>>>>>>> instance method
>>>>>>> > > >                     like this, don't you agree?
>>>>>>> > > >
>>>>>>> > > >                     It's also apparent that the `@operator
>>>>>>> decorator`
>>>>>>> > > >                     part of the proposal is an effort trying
>>>>>>> to address
>>>>>>> > > >                     this issue, but it really is not the
>>>>>>> responsibility
>>>>>>> > > >                     of the standard to try to define such a
>>>>>>> thing.
>>>>>>> > > >
>>>>>>> > > >                     What I'd suggest is that perhaps you
>>>>>>> should rethink
>>>>>>> > > >                     your proposed syntax and redesign it to
>>>>>>> become an
>>>>>>> > > >                     extension of the ES6 class definition
>>>>>>> syntax.
>>>>>>> > > >
>>>>>>> > > >                     Another thing is that, IMHO, currently
>>>>>>> there are too
>>>>>>> > > >                     much quirks/conventions in the proposal
>>>>>>> that feel
>>>>>>> > > >                     non-evident and non-flexible which is
>>>>>>> destined to
>>>>>>> > > >                     trip people over from time to time. It
>>>>>>> would be
>>>>>>> > > >                     great to make a proposal that's simple and
>>>>>>> don't
>>>>>>> > > >                     include too much assumptions.
>>>>>>> > > >
>>>>>>> > > >                     Finally, I'm not sure about the current
>>>>>>> status of
>>>>>>> > > >                     macros, but last I heard of it, they say
>>>>>>> it's going
>>>>>>> > > >                     to make its way into the standard pretty
>>>>>>> soon (TM),
>>>>>>> > > >                     and macros can do much of the things
>>>>>>> overloading
>>>>>>> > > >                     could, and much more.
>>>>>>> > > >
>>>>>>> > > >                     On Sun, May 8, 2016 at 8:51 AM, Kevin
>>>>>>> Barabash
>>>>>>> > > >                     <kev...@khanacademy.org
>>>>>>> > > >                     <mailto:kev...@khanacademy.org>> wrote:
>>>>>>> > > >
>>>>>>> > > >                         I forgot to mention in my last email
>>>>>>> that I'm
>>>>>>> > > >                         looking for a champion for this
>>>>>>> proposal.
>>>>>>> > > >
>>>>>>> > > >                         On Sat, May 7, 2016 at 5:24 PM, Kevin
>>>>>>> Barabash
>>>>>>> > > >                         <kev...@khanacademy.org
>>>>>>> > > >                         <mailto:kev...@khanacademy.org>>
>>>>>>> wrote:
>>>>>>> > > >
>>>>>>> > > >                             Hi everyone,
>>>>>>> > > >
>>>>>>> > > >                             I've been working on implementing
>>>>>>> operator
>>>>>>> > > >                             overloading and would like to
>>>>>>> submit a
>>>>>>> > > proposal.
>>>>>>> > > >
>>>>>>> > > >                             I think operator overloading would
>>>>>>> be a
>>>>>>> > > >                             useful addition to the language.
>>>>>>> In
>>>>>>> > > >                             particular I think it would be
>>>>>>> useful for
>>>>>>> > > >                             defining operations on common
>>>>>>> mathematical
>>>>>>> > > >                             object types such as complex
>>>>>>> numbers,
>>>>>>> > > >                             vectors, matrices, and sets.
>>>>>>> > > >
>>>>>>> > > >                             I've create a working prototype
>>>>>>> that
>>>>>>> > > >                             consists of:
>>>>>>> > > >
>>>>>>> > > >                               * babel plugin that rewrites
>>>>>>> operators as
>>>>>>> > > >                                 function calls
>>>>>>> > > >                               * a polyfill which defines these
>>>>>>> functions
>>>>>>> > > >                                 and which call the correct
>>>>>>> > > >                                 argument-specific function
>>>>>>> based on the
>>>>>>> > > >                                 arguments' prototypes
>>>>>>> > > >                               * Function.defineOperator which
>>>>>>> can be
>>>>>>> > > >                                 used to define which function
>>>>>>> an
>>>>>>> > > >                                 operator should use for the
>>>>>>> specified
>>>>>>> > > types
>>>>>>> > > >                               * "use overloading" directive
>>>>>>> which allows
>>>>>>> > > >                                 users to opt-in
>>>>>>> > > >
>>>>>>> > > >                             More details can be found
>>>>>>> > > >                             at
>>>>>>> > > https://github.com/kevinbarabash/operator-overloading.
>>>>>>> > > >                             The babel plugin can be found
>>>>>>> > > >                             at
>>>>>>> > >
>>>>>>> https://github.com/kevinbarabash/babel-plugin-operator-overloading.
>>>>>>> > > >                             I also have a demo project at
>>>>>>> > > >
>>>>>>> > > https://github.com/kevinbarabash/operator-overloading-demo.
>>>>>>> > > >
>>>>>>> > > >                             The design was inspired by some of
>>>>>>> the
>>>>>>> > > >                             slides from
>>>>>>> > > >
>>>>>>> > > http://www.slideshare.net/BrendanEich/js-resp.
>>>>>>> > > >
>>>>>>> > > >                             – Kevin
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>>  _______________________________________________
>>>>>>> > > >                         es-discuss mailing list
>>>>>>> > > >                         es-discuss@mozilla.org
>>>>>>> > > >                         <mailto:es-discuss@mozilla.org>
>>>>>>> > > >
>>>>>>> https://mail.mozilla.org/listinfo/es-discuss
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>>  _______________________________________________
>>>>>>> > > >                     es-discuss mailing list
>>>>>>> > > >                     es-discuss@mozilla.org <mailto:
>>>>>>> > > es-discuss@mozilla.org>
>>>>>>> > > >
>>>>>>> https://mail.mozilla.org/listinfo/es-discuss
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >                 _______________________________________________
>>>>>>> > > >                 es-discuss mailing list
>>>>>>> > > >                 es-discuss@mozilla.org <mailto:
>>>>>>> es-discuss@mozilla.org>
>>>>>>> > > >                 https://mail.mozilla.org/listinfo/es-discuss
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >             _______________________________________________
>>>>>>> > > >             es-discuss mailing list
>>>>>>> > > >             es-discuss@mozilla.org <mailto:
>>>>>>> es-discuss@mozilla.org>
>>>>>>> > > >             https://mail.mozilla.org/listinfo/es-discuss
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >         _______________________________________________
>>>>>>> > > >         es-discuss mailing list
>>>>>>> > > >         es-discuss@mozilla.org <mailto:es-discuss@mozilla.org>
>>>>>>> > > >         https://mail.mozilla.org/listinfo/es-discuss
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >     _______________________________________________
>>>>>>> > > >     es-discuss mailing list
>>>>>>> > > >     es-discuss@mozilla.org <mailto:es-discuss@mozilla.org>
>>>>>>> > > >     https://mail.mozilla.org/listinfo/es-discuss
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > > _______________________________________________
>>>>>>> > > > es-discuss mailing list
>>>>>>> > > > es-discuss@mozilla.org
>>>>>>> > > > https://mail.mozilla.org/listinfo/es-discuss
>>>>>>> > > >
>>>>>>> > > _______________________________________________
>>>>>>> > > es-discuss mailing list
>>>>>>> > > es-discuss@mozilla.org
>>>>>>> > > https://mail.mozilla.org/listinfo/es-discuss
>>>>>>> > >
>>>>>>> >
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> es-discuss mailing list
>>>>>> es-discuss@mozilla.org
>>>>>> https://mail.mozilla.org/listinfo/es-discuss
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> es-discuss mailing list
>>>>> es-discuss@mozilla.org
>>>>> https://mail.mozilla.org/listinfo/es-discuss
>>>>>
>>>>
>>>> _______________________________________________
>>>> es-discuss mailing list
>>>> es-discuss@mozilla.org
>>>> https://mail.mozilla.org/listinfo/es-discuss
>>>>
>>>>
>>>
>> _______________________________________________
>> es-discuss mailing list
>> es-discuss@mozilla.org
>> https://mail.mozilla.org/listinfo/es-discuss
>>
>>
>
_______________________________________________
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https://mail.mozilla.org/listinfo/es-discuss

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