On Sun, Jul 2, 2017 at 8:25 AM, Lars Hansen <[email protected]> wrote:
> The TypedObjects proposal does this, for what it calls non-opaque types > (you can define types and then map them onto an ArrayBuffer in various > ways). I'm not 100% sure what the latest text is, I expect it is here: > https://github.com/tschneidereit/typed-objects-explainer but it could > also be here: https://github.com/nikomatsakis/typed-objects-explainer. > > That's about a single structure; as is the thing Isiah suggested (ref-struct) and not an array of packed structures such as would be used for interleaved vertex data. > TypedObjects is currently a stalled proposal. I expect it may be revived > when WebAssembly integration into JS becomes a more seriously discussed > topic. > > --lars > > On Sun, Jul 2, 2017 at 6:53 AM, J Decker <[email protected]> wrote: > >> >> On Sun, Jul 2, 2017 at 6:50 AM, Isiah Meadows <[email protected]> >> wrote: >> >>> I'm not sure this belongs in the spec. >> >> >> Typed arrays are in the spec.... >> http://www.ecma-international.org/ecma-262/6.0/#sec-typedarray-objects >> >> >>> There exists a similar thing on >>> npm [1] which deals with Buffers instead, but you could adapt it >>> similarly to work with ArrayBuffers (via a DataView). In reality, this >>> really only would have two uses: native C interop (in Node/etc.) and >>> WebAssembly interop (which is better addressed by separate >>> `foo_create` and `foo_destroy` exports with raw pointers and creating >>> a JS wrapper to manage them more idiomatically). >>> >>> [1]: https://www.npmjs.com/package/ref-struct >>> ----- >>> >>> Isiah Meadows >>> [email protected] >>> >>> Looking for web consulting? Or a new website? >>> Send me an email and we can get started. >>> www.isiahmeadows.com >>> >>> >>> On Sun, Jul 2, 2017 at 9:42 AM, J Decker <[email protected]> wrote: >>> > >>> > I would like to open a discussion to propose that an extension to >>> > http://www.ecma-international.org/ecma-262/6.0/#sec-typedarray-objects >>> > should be defined that would allow defintiion of interleaved typed >>> data. >>> > >>> > Support for interleaved vertex data is one use... >>> > >>> > https://developer.apple.com/library/content/documentation/3D >>> Drawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWo >>> rkingwithVertexData/TechniquesforWorkingwithVertexData.html >>> > section Use Interleaved Vertex Data >>> > >>> > >>> > https://www.khronos.org/opengl/wiki/Vertex_Specification >>> > Defines how OpenGL describes interleaved data. >>> > >>> > This could also be used to interop with native code as an array of >>> packed >>> > (C) structs. >>> > >>> > I don't really know what the definition mechanics might be, but for >>> usage I >>> > might like to see... >>> > >>> > var arr = new InterleavedTypeArray( [ { name: "fieldName", >>> type:"uint32' }, >>> > ... probably an array of objects defining the fields in an element ], >>> > <element count> ); >>> > >>> > arr[x].fieldName = value. >>> > >>> > >>> > >>> > _______________________________________________ >>> > es-discuss mailing list >>> > [email protected] >>> > https://mail.mozilla.org/listinfo/es-discuss >>> > >>> >> >> >> _______________________________________________ >> es-discuss mailing list >> [email protected] >> https://mail.mozilla.org/listinfo/es-discuss >> >> >
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