What do you mean by “will be transpiled through”? My understanding of the 
private property proposal is that private properties will be in fixed slots 
(inaccessible outside the class) in the object so there would be no WeakMap. 
Maybe you mean "will behave more or less as if (except more efficiently)"?

----
Alex Kodat

From: es-discuss [mailto:[email protected]] On Behalf Of Andrea 
Giammarchi
Sent: Wednesday, September 13, 2017 2:31 AM
To: Steve Fink <[email protected]>
Cc: [email protected]
Subject: Re: Lazy evaluation

> The properties already existed, so defineProperty shouldn't modify the order 
> IIUC

well, nope. the property existed in the prototype, not in the object.

anyway, I guess private properties, that are a possible solution, will be 
transpiled through a WeakMap so that most likely anything discussed in here 
won't make sense and the future code would look like the following

```js
class A {
  #random;
  get random() {
    return this.#random ||
          (this.#random = Math.random());
  }
}


// transpiled
var A = function (wm) {
  function A() {
    wm.set(this, {random: void 0});
  }
  Object.defineProperties(
    A.prototype,
    {
      random: {
        configurable: true,
        get: function () {
          return wm.get(this).random ||
                (wm.get(this).random = Math.random());
        }
      }
    }
  );
  return A;
}(new WeakMap);
```






On Tue, Sep 12, 2017 at 10:39 PM, Steve Fink <mailto:[email protected]> wrote:
My intent was only to respond to the performance analysis, specifically the 
implication that the only performance cost is in building the new hidden class. 
That is not the case; everything that touches those objects is affected as well.

Whether or not it's still the right way to accomplish what you're after, I 
wasn't venturing an opinion. I could probably come up with a benchmark showing 
that your WeakMap approach can be faster -- eg by only accessing the property 
once, but feeding the old and new versions of the object into code that 
executes many many many times (doing something that never looks at that 
property, but is now slightly slower because it isn't monomorphic). But I 
suspect that for practical usage, redefining the property *is* faster than a 
WeakMap.

If I were to look beyond for other solutions for your problem, then I'm just 
speculating. Can decorators populate multiple properties once the expensive 
work is done?

I really want to tell the VM what's going on. I guess if it knew that accessing 
a getter property would convert it into a value property, and that it was doing 
something that would access the getter, then it could know to use the outgoing 
shape instead of the incoming shape. If only it knew that the getter was 
pure... but that way lies madness.

Given that most code that would slow down would also trigger the lazy 
defineProperty(), it's really not going to be that much of an issue. Any access 
after the first will see a single shape.

meh. Just take the perf hit, with awareness that you may be triggering slight 
slowdowns in all users of that object. Or you might not. I doubt it'll be that 
big, since you'll probably just end up with an inline cache for both shapes and 
there won't be all that much to optimize based on knowing a single shape.

Oh, and I think I was wrong about property enumeration order. The properties 
already existed, so defineProperty shouldn't modify the order IIUC. (I am awful 
with language semantics.)

On 9/11/17 2:48 PM, Andrea Giammarchi wrote:
Steve it's not solved in any other way. Even if you use a WeakMap with an 
object, you gonna lazy attach properties to that object. 

I honestly would like to see alternatives, if any, 'cause so far there is a 
benchmark and it proves already lazy property assignment is around 4x faster.

So, it's easy to say "it's not the best approach" but apparently hard to prove 
that's the case?

Looking forward to see better alternatives.


On Mon, Sep 11, 2017 at 8:15 PM, Steve Fink <mailto:[email protected]> wrote:
On 9/11/17 5:36 AM, Matthew Robb wrote:
> I think it's irrelevant if internally VMs are not too happy. VMs are there to 
> solve our problems, not vice-versa ;-)
​
This ^​ is very important for everyone to get on board with. Regardless the 
cost should be negligible as the shape is only changing at the point of delayed 
init. This will cause, for example V8, to deop the object and have to build a 
new hidden class but only the one time. I guess it would potentially be 
interesting to support an own property that when undefined would delegate up 
the proto chain.

(I don't know, but) I would expect it to be worse than this. The shape is 
changing at the point of delayed init, which means that if an engine is 
associating the possible set of shapes with the constructor (or some other form 
of allocation site + mandatory initialization), then that site will produce 
multiple shapes. All code using such objects, if they ever see both shapes, 
will have to handle them both. Even worse, if you have several of these delayed 
init properties and you end up lazily initializing them in different orders 
(which seems relatively easy to do), then the internal slot offsets will vary.

You don't need to bend over backwards to make things easy for the VMs, but you 
don't want to be mean to them either. :-)

Not to mention that the observable property iteration order will vary.

On Mon, Sep 11, 2017 at 7:09 AM, Andrea Giammarchi 
<mailto:[email protected]> wrote:

Hi Peter. 

Unless you have a faster way to do lazy property assignment, I think it's 
irrelevant if internally VMs are not too happy. VMs are there to solve our 
problems, not vice-versa ;-)

Regards



On Mon, Sep 11, 2017 at 11:54 AM, peter miller 
<mailto:[email protected]> wrote:
Hi Andrea,
```
class CaseLazy {
  get bar() {
    var value = Math.random();
    Object.defineProperty(this, 'bar', {value});
    return value;
  }
}
```

Doesn't this count as redefining the shape of the object? Or are the compilers 
fine with it?


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