My 2 cents from a pure developer (not js engine implementer.) I've been
developing for decades, started with assembly, to C, to C++ and Java,
and lately have been fascinated with javascript, especially as it's run
anywhere.
I'm developing both a 3D shooter where every bit of content (maps,
models, bitmaps, sounds) are randomly generated from scratch, and just
started working on a 2D game engine with a game. Doing this because I
enjoy doing it (all open source if anybody cares.)
I do very rapid development. I code what I need, and when my need
changes, I rework all the code. Some of these engines have gone through
multiple iterations. All class based, BTW.
Nothing has caused me more trouble than types. Massive changes up and
down a chain of code almost always create very hard to track errors.
Adding things to signatures can be a nightmare because you have to
retrack all that through the code and nothing tells you if you've messed
up one somewhere. It wastes more time than I can count.
From my personal experience, which might not be universal -- but this
is a real world example, types would be a great help. If only
pre-compile hints, that's still a step forward. If something the engine
can use, that's even better.
One other benefit -- if I decide to shift my code back to C++ and do web
assembly (waiting for the tools to mature and become more turn-key) this
makes it much easier to translate code, either way.
[>] Brian
On 1/16/2018 9:01 AM, Pier Bover wrote:
> javascript-fatigue is partly the realization from naive newcomers
that you almost always end up with spaghetti-code after integration, no
matter how hard you fight it
And don't you think the lack of OST is in part fueling this situation?
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