@gbadebo, no he's talking about vectorized operations in c++ or whatever native-language the js-engine is implemented in.
the spread operator was a mistake. it's redundant to Object.p.apply (violates python/jslint maxim of one-way of doing things), the syntax increases cost of maintaining minifiers (for those who dislike webpack's monopoly, and prefer zero-config, zero-dependency alternatives like [classic] uglifyjs), and has performance footguns like the one mentioned by @tj. On Thu, Nov 22, 2018, 10:51 Gbadebo Bello <[email protected]> wrote: > >An advantage to having this an internal primitive is you can use vector > instructions to check 4-8 values in parallel and then end with a final step > of finding the max/min value of the vector. (integers can just use bit > hacks, float max/min has hardware acceleration). > > > I don't quite understand, does javascript now support vectorised > operations on the client side or an external library would be needed for > this? > > On Thu, Nov 22, 2018, 03:26 Gbadebo Bello <[email protected]> > wrote: > >> Well, you are right. The `apply` method might not be the best(Performance >> wise). >> >> @T.J. Crowder. Wow, my mind didn't go to `reduce` at all, I don't have >> any issues with it, in fact I feel it would perform better than `apply` >> > _______________________________________________ > es-discuss mailing list > [email protected] > https://mail.mozilla.org/listinfo/es-discuss >
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