What I meant by "preserve existing behavior" is that *all current code*
must retain the footgun. Any chance must only apply to new code that
explicitly opts in to it.

On Tue, Nov 27, 2018 at 10:55 AM Ranando King <[email protected]> wrote:

> > Not something you'd want to do often...
>
> Or ever. This is the foot-gun behavior. The same result can be achieved
> with a simple factory class.
> ```js
> class Example {
>   //Don't use "this". It was flagged to use the updated prototype behavior.
>   return Object.create(Example.prototype);
> }
> Example.prototype.sharedObject = {
> counter: 0
> };
> const e1 = new Example();
> const e2 = new Example();
> console.log(e2.sharedObject.counter); // 0
> ++e1.sharedObject.counter;
> console.log(e2.sharedObject.counter); // 1
> ```
> This is what I meant when I said that the existing behavior isn't lost.
> There are still plenty of ways to achieve the foot-gun behavior if that is
> what's desired. What this proposal seeks is a means of making the most
> common path foot-gun free.
>
> Besides, a cleaner result can be achieved by using a static property.
> ```js
> class Example {
> }
> Example.counter = 0;
>
> const e1 = new Example();
> const e2 = new Example();
> console.log(e2.constructor.counter); // 0
> ++e1.constructor.counter;
> console.log(e2.constructor.counter); // 1
> ```
>
>
> On Tue, Nov 27, 2018 at 10:30 AM T.J. Crowder <
> [email protected]> wrote:
>
>> On Tue, Nov 27, 2018 at 3:34 PM Ranando King
>> <[email protected]> wrote:
>> > The fact that the prototype is a 1st class, (usually) mutable
>> > object doesn't change the fact that it is a template.
>>
>> It fundamentally does, calling prototypes templates rather short-changes
>> them. Again, they're live objects:
>>
>> ```js
>> class Example {
>> }
>> const e = new Example();
>> console.log(e.foo); // undefined
>> Example.prototype.foo = "bar";
>> console.log(e.foo); // "bar"
>> ```
>>
>> (http://jsfiddle.net/pot8cdq6/) A *template* wouldn't demonstrate that
>> sort of behavior. Perhaps it's just a semantic point, though.
>>
>> > As for changing `new` in an incompatible way, doesn't represent a
>> > significant or incompatible change in the behavior of `new`.
>>
>> Of course it does. If it didn't, it wouldn't solve the problem you
>> describe wanting to solve. Or was there some opt-in (other than the pragma)
>> that I missed? The problem you describe is perfectly valid current code:
>>
>> ```js
>> class Example {
>> }
>> Example.prototype.sharedObject = {
>> counter: 0
>> };
>> const e1 = new Example();
>> const e2 = new Example();
>> console.log(e2.sharedObject.counter); // 0
>> ++e1.sharedObject.counter;
>> console.log(e2.sharedObject.counter); // 1
>> ```
>>
>> (http://jsfiddle.net/m49jsxof/) Not something you'd want to do often,
>> but perfectly valid and I expect there are use cases for it, which changing
>> it would break.
>>
>> Re the rest: Yes, it's complicated to solve for nested properties. But
>> again, you just repeat the pattern, and/or use a Proxy; you can certainly
>> preserve prototypes as needed. The way in which you do so will vary
>> dramatically depending on what your use case is and how much you want to
>> copy, etc.
>>
>> I certainly don't see adding new semantics to `new`. I could see a
>> library function setting things up for you, but I think the patterns would
>> be so project-specific that it's unlikely to go into the standard library.
>>
>> I'll step back at this point.
>>
>> Best,
>>
>> -- T.J. Crowder
>>
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