Is this to say that no new feature is allowed to introduce breaking changes
in existing code?

On Tue, Nov 27, 2018 at 1:00 PM Jordan Harband <[email protected]> wrote:

> What I meant by "preserve existing behavior" is that *all current code*
> must retain the footgun. Any chance must only apply to new code that
> explicitly opts in to it.
>
> On Tue, Nov 27, 2018 at 10:55 AM Ranando King <[email protected]> wrote:
>
>> > Not something you'd want to do often...
>>
>> Or ever. This is the foot-gun behavior. The same result can be achieved
>> with a simple factory class.
>> ```js
>> class Example {
>>   //Don't use "this". It was flagged to use the updated prototype
>> behavior.
>>   return Object.create(Example.prototype);
>> }
>> Example.prototype.sharedObject = {
>> counter: 0
>> };
>> const e1 = new Example();
>> const e2 = new Example();
>> console.log(e2.sharedObject.counter); // 0
>> ++e1.sharedObject.counter;
>> console.log(e2.sharedObject.counter); // 1
>> ```
>> This is what I meant when I said that the existing behavior isn't lost.
>> There are still plenty of ways to achieve the foot-gun behavior if that is
>> what's desired. What this proposal seeks is a means of making the most
>> common path foot-gun free.
>>
>> Besides, a cleaner result can be achieved by using a static property.
>> ```js
>> class Example {
>> }
>> Example.counter = 0;
>>
>> const e1 = new Example();
>> const e2 = new Example();
>> console.log(e2.constructor.counter); // 0
>> ++e1.constructor.counter;
>> console.log(e2.constructor.counter); // 1
>> ```
>>
>>
>> On Tue, Nov 27, 2018 at 10:30 AM T.J. Crowder <
>> [email protected]> wrote:
>>
>>> On Tue, Nov 27, 2018 at 3:34 PM Ranando King
>>> <[email protected]> wrote:
>>> > The fact that the prototype is a 1st class, (usually) mutable
>>> > object doesn't change the fact that it is a template.
>>>
>>> It fundamentally does, calling prototypes templates rather short-changes
>>> them. Again, they're live objects:
>>>
>>> ```js
>>> class Example {
>>> }
>>> const e = new Example();
>>> console.log(e.foo); // undefined
>>> Example.prototype.foo = "bar";
>>> console.log(e.foo); // "bar"
>>> ```
>>>
>>> (http://jsfiddle.net/pot8cdq6/) A *template* wouldn't demonstrate that
>>> sort of behavior. Perhaps it's just a semantic point, though.
>>>
>>> > As for changing `new` in an incompatible way, doesn't represent a
>>> > significant or incompatible change in the behavior of `new`.
>>>
>>> Of course it does. If it didn't, it wouldn't solve the problem you
>>> describe wanting to solve. Or was there some opt-in (other than the pragma)
>>> that I missed? The problem you describe is perfectly valid current code:
>>>
>>> ```js
>>> class Example {
>>> }
>>> Example.prototype.sharedObject = {
>>> counter: 0
>>> };
>>> const e1 = new Example();
>>> const e2 = new Example();
>>> console.log(e2.sharedObject.counter); // 0
>>> ++e1.sharedObject.counter;
>>> console.log(e2.sharedObject.counter); // 1
>>> ```
>>>
>>> (http://jsfiddle.net/m49jsxof/) Not something you'd want to do often,
>>> but perfectly valid and I expect there are use cases for it, which changing
>>> it would break.
>>>
>>> Re the rest: Yes, it's complicated to solve for nested properties. But
>>> again, you just repeat the pattern, and/or use a Proxy; you can certainly
>>> preserve prototypes as needed. The way in which you do so will vary
>>> dramatically depending on what your use case is and how much you want to
>>> copy, etc.
>>>
>>> I certainly don't see adding new semantics to `new`. I could see a
>>> library function setting things up for you, but I think the patterns would
>>> be so project-specific that it's unlikely to go into the standard library.
>>>
>>> I'll step back at this point.
>>>
>>> Best,
>>>
>>> -- T.J. Crowder
>>>
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>
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