On Sun, Mar 23, 2008 at 11:28 PM, Brendan Eich <[EMAIL PROTECTED]> wrote: > ES4 is not statically typed, so... > ... this is a false dilemma. > > These analogies are weak and tendentious in my opinion. Let's try to > get back to premises and argue forward. Can we start with why you > seem to believe that ES4 is statically typed?
The language design I accused of being statically typed is the language design currently called "proposed ES4". Of course, one of the things at stake is whether ES4 will be statically typed. As I've made clear, I hope not. Now on to your real question. Why do I seem to believe that proposed ES4 is statically typed? A fair question. Proposed ES4 lies somewhere between the simple categories of "statically typed" and "dynamically typed". However, rather than finding a happy compromise between the two, it mostly combines the worst of these two worlds. It pays most of the costs of static typing but obtains few of the benefits. And it inherits all the costs of having been dynamically typed, but retains few of the benefits. Benefits of Static Typing * static assurance that type mismatch errors will not happen at runtime * runtime space savings * runtime time savings * type-based IDE refactoring support (as in IDEA and Eclipse) Costs of Static Typing * language complexity * limit expressiveness to statically checkable type "predicates". :int, but no :prime * two "expression" languages - static type expressions vs dynamic value expressions * multiple partial type theories: nominal, structural, duck, ... * verbosity (inside Google, we've expanded to a 100 column limit for Java generics) * inappropriate for casual scripting audience Benefits of Dynamic Typing * lambda abstraction / objects is all you need * Tennent correspondence <http://gafter.blogspot.com/2006/08/tennents-correspondence-principle-and.html> * all abstractions first-class, composable * simple meta-interpreters can enable powerful meta-programming * syntactic simplicity supports other metatools: minifiers, lints, ... * rapid prototyping Costs of Dynamic Typing * runtime space and time costs * less static knowledge of dynamic behavior Benefits of Soft / Gradual Typing Proposed ES4 and some dynamic languages share some of the advantages of soft typing systems. A soft typing system is, essentially, a dynamic typing system with a convenient syntax for declaring type checks that should be checked at runtime. * Better documentation of expected interfaces - better project coordination * Fail-fast runtime behavior * easy transition from rapid prototypes to production Benefit of Soft Types absent from Proposed ES4 gradual types: * type "predicates" are any runtime test expressible in the language A comprehensive treatment of all these points would need a book. Here, I will illustrate with a small example as my belated response to Dave Herman. I wrote: > > If instead classes, for example, were defined purely by syntactic > > expansion to the constructs in ES3.1, then classes would inherit the > > lexical nestability of the constructs they expand into. On Tue, Mar 11, 2008 at 5:49 AM, Dave Herman <[EMAIL PROTECTED]> wrote: > Nestability is a good design goal, and I'm glad you brought it up. > [...] > That said, you've hinted at alternative approaches, perhaps with > constructs desugaring to closures of some sort To get discussion going, I will here present a first cut at a desugaring of something like proposed ES4's class syntax and type declarations into ES3.1 constructs. Were ES4 to be redefined in terms of such syntactic sugar, then the desugared semantics could be precisely ES3.1's would thereby preserve most of ES3.1's virtues. The example below demonstrates the value of preserving ES3.1's lexical nestability and first-classness. Browsers would only need to initially implement ES3.1, and the expansion of ES4 to ES3.1 could happen initially offline or on the server. Classes as Sugar Given something like the __createProperty__ operation we've been discussing lately, and that Lars has made progress on specifying, we could imagine generalizing it to also constrain properties to be non-overridable (as in proposed ES4 "final") and protected (addessable only by way of "this."). We could also imagine an operation constraining an object to be non-extensible (i.e., "fixture"). For purposes of this note, I will make up a plausible static API for these. Were the proposed ES4 class syntax defined in terms of the obvious expansion to ES3.1 + calls to these functions, the first class definition in the proposed ES4 overview doc class C { var val; var large = Infinity; const x = 3.14; function f(n) { return n+val*2; } } would expand to function C() { Object.__createProperty__(this, 'val', undefined, Readable | Settable); Object.__createProperty__(this, 'large', Infinity, Readable | Settable); Object.__createProperty__(this, 'x', 3.14, Readable); Object.fix(this); } Object.__createProperty__(C, 'prototype', C.prototype, Readable); Object.__createProperty__(C.prototype, 'f', function(n) {return n+val*2;}, Readable); Object.fix(C.prototype); Object.fix(C); ES3 constructor functions are already used as, in effect, nominal type identities by ES3 instanceof expressions. By expanding the class syntax to operations that make C's 'prototype' property read-only, we give integrity to this use of nominal typing. The proposed ES4 type declaration syntax could then expand to simple nominal type checks: var x :C = ...; expands to var x = Object.cast(C, ...); where Object.cast = function(type, value) { if (value instaceof type) { return value; } throw new TypeError(...); } One further suggestion to make the class syntax more convenient: Get rid of separate constructors. Instead, allow parameters after the class name which are then in scope in the class definition. These would translate directly into the parameters of the constructor function that the class expands to. With the expansion above, we seem to have only implemented a subset of proposed ES4 providing only nominal types. Sure, it's simpler. But how is it more expressive? Unlike proposed ES4 classes, the expansion above is lexically nestable and multiply instantiable. This provides the flexibility of a runtime trademarking system, where the program can create as many trademarks as are dynamically needed at runtime. Translating Ping's example from <http://www.erights.org/elang/kernel/auditors/> into an ES4 using this sugar: function makeBrand() { var key = {}; class Envelope(payload) { protected const contents = payload; function open(k) { if (k === key) { return this.contents; } } } return { sealer: function(payload) { return new Envelope(payload); }, unsealer: function(env :Envelope) { return env.open(key); } }; } The key to the correctness of the above code is that every call to makeBrand create a distinct nominal Envelope type, so that the unsealer of a sealer/unsealer pair can use it to check that the alleged envelope argument is not only an instance of the static Envelope code, but is an envelope created by a call to the corresponding sealer. -- Cheers, --MarkM _______________________________________________ Es4-discuss mailing list Es4-discuss@mozilla.org https://mail.mozilla.org/listinfo/es4-discuss