we installed
xbox live and I'm trying to use ethereal capture and analyze the network
traffic.
so far what I'm
seeing doesn't seem to account for the amount of activity on the xbox. for
those of you not familiar with xbox live, the player is on-line with one or more
other players, interacting in the common virtual space of the game.
the players continuously talk with the voice headset. the
voice quality is very decent, and low latency.
what I see on
ethereal is intermittent traffic typical of home network, but I expect to see
more traffic related to xbox live voice. It might be a simple matter of
reconfiguring the network - see comments below.
I'm curious if
anyone out there has attempted this, or can shed some light on how the xbox live
network operates.
My home network
looks like this:
cable
modem
^
|
v
xbox <->
802.11b game adaptor <-> Linksys 802.11b WAP/nat
router <-> wired 10/100 network
^
^
|
|
v
v
voice
ethereal
headset
on
and windows
game
controls
the "tap point" for
ethereal is my laptop on the wired 10/100 network. Since every packet must
pass through the cable modem, I believe this configuration should let me capture
packets for xbox. but perhaps the cable modem should be hooked up through
a separate 10/100 switch.
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