I was thinking I would pave the lot and put the individual rooms on wheels so they could move around. I could optimize more than acoustics that way -- have the windows track the sun, add rooms when guests are here, and if we move, we won't have to pack.
Linux Rocks ! wrote: > well.. if you think that is practicle, how about you design/develop the Lego > house (a house made of modular peices, like legos), manufacture all the > parts, then build your house, test the sound, then unbuild, and rebuild it, > test, rinse, lather, replete... Hopefully the ideal house would fall within > the granularity of the "house lego's ". > > Jamie > > On Wednesday 23 January 2002 18:45, you wrote: > > Ralph Zeller wrote: > > > You need to build your game room farther from your office. Try it at > > > about 800 feet. If that doesn't work, try building it 900 feet away > > > or so. By altering the environment around the acoustic characteristics > > > of your current hardware and icecast's buffer settings, you should be > > > able to adjust the delay to an acceptable sync. > > > > Ah! Finally, a practical suggestion! > > > > So I sent mail to the SliMP3 developer, and he is working on > > multi-unit synchronization at this very moment > -- Bob Miller K<bob> kbobsoft software consulting http://kbobsoft.com [EMAIL PROTECTED]
