I was thinking I would pave the lot and put the individual rooms on
wheels so they could move around.  I could optimize more than
acoustics that way -- have the windows track the sun, add rooms when
guests are here, and if we move, we won't have to pack.

Linux Rocks ! wrote:

> well.. if you think that is practicle, how about you design/develop the Lego 
> house (a house made of modular peices, like legos), manufacture all the 
> parts, then build your house, test the sound, then unbuild, and rebuild it, 
> test, rinse, lather, replete... Hopefully the ideal house would fall within 
> the granularity of the "house lego's ".
> 
> Jamie
> 
> On Wednesday 23 January 2002 18:45, you wrote:
> > Ralph Zeller wrote:
> > > You need to build your game room farther from your office.  Try it at
> > > about 800 feet.  If that doesn't work, try building it 900 feet away
> > > or so.  By altering the environment around the acoustic characteristics
> > > of your current hardware and icecast's buffer settings, you should be
> > > able to adjust the delay to an acceptable sync.
> >
> > Ah!  Finally, a practical suggestion!
> >
> > So I sent mail to the SliMP3 developer, and he is working on
> > multi-unit synchronization at this very moment
> 

-- 
Bob Miller                              K<bob>
kbobsoft software consulting
http://kbobsoft.com                     [EMAIL PROTECTED]

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