I like it.... I was thinking, you could put a bunch of solar cells up on the 
buildings, and have a computer control the position of the rooms to optimize 
the efffectiveness of the solar cells... wouldnt that be neet when your 
typing away, and the room moves a bit... or the look on people faces when 
your talking to them, and the building moves :)

Jamie

On Wednesday 23 January 2002 22:17, you wrote:
> I was thinking I would pave the lot and put the individual rooms on
> wheels so they could move around.  I could optimize more than
> acoustics that way -- have the windows track the sun, add rooms when
> guests are here, and if we move, we won't have to pack.
>
> Linux Rocks ! wrote:
> > well.. if you think that is practicle, how about you design/develop the
> > Lego house (a house made of modular peices, like legos), manufacture all
> > the parts, then build your house, test the sound, then unbuild, and
> > rebuild it, test, rinse, lather, replete... Hopefully the ideal house
> > would fall within the granularity of the "house lego's ".
> >
> > Jamie
> >
> > On Wednesday 23 January 2002 18:45, you wrote:
> > > Ralph Zeller wrote:
> > > > You need to build your game room farther from your office.  Try it at
> > > > about 800 feet.  If that doesn't work, try building it 900 feet away
> > > > or so.  By altering the environment around the acoustic
> > > > characteristics of your current hardware and icecast's buffer
> > > > settings, you should be able to adjust the delay to an acceptable
> > > > sync.
> > >
> > > Ah!  Finally, a practical suggestion!
> > >
> > > So I sent mail to the SliMP3 developer, and he is working on
> > > multi-unit synchronization at this very moment

Reply via email to