I like it.... I was thinking, you could put a bunch of solar cells up on the buildings, and have a computer control the position of the rooms to optimize the efffectiveness of the solar cells... wouldnt that be neet when your typing away, and the room moves a bit... or the look on people faces when your talking to them, and the building moves :)
Jamie On Wednesday 23 January 2002 22:17, you wrote: > I was thinking I would pave the lot and put the individual rooms on > wheels so they could move around. I could optimize more than > acoustics that way -- have the windows track the sun, add rooms when > guests are here, and if we move, we won't have to pack. > > Linux Rocks ! wrote: > > well.. if you think that is practicle, how about you design/develop the > > Lego house (a house made of modular peices, like legos), manufacture all > > the parts, then build your house, test the sound, then unbuild, and > > rebuild it, test, rinse, lather, replete... Hopefully the ideal house > > would fall within the granularity of the "house lego's ". > > > > Jamie > > > > On Wednesday 23 January 2002 18:45, you wrote: > > > Ralph Zeller wrote: > > > > You need to build your game room farther from your office. Try it at > > > > about 800 feet. If that doesn't work, try building it 900 feet away > > > > or so. By altering the environment around the acoustic > > > > characteristics of your current hardware and icecast's buffer > > > > settings, you should be able to adjust the delay to an acceptable > > > > sync. > > > > > > Ah! Finally, a practical suggestion! > > > > > > So I sent mail to the SliMP3 developer, and he is working on > > > multi-unit synchronization at this very moment
