To continue the development of the FAQ I need to focus more effort on filling in responses along the lines of model threads other than my own.

In keeping with some suggestions and my own current opinion I will attempt to develop these responses on line.

By some chance and some necessity I have elected to start with a thread based on post by Bruno Marchal which discusses the UDA. If the model thread is indeed different from mine then the responses can be developed by discussing these differences. While preparing the successive posts in this project I may naturally make changes to my own model thread responses since this FAQ writing process seems to make one really sharpen one's pencil.

I start at the second entry under "Background".  Any comments on the history of the list I presented?

However, for reference I also give below part of the new response under the definition of information. 


What is "information"?

General: At lest two kinds of information are discussed in the threads: Relative and Absolute.

Relative information is the structure of a given pattern, bit string or other such structure both within the structure itself which would be just the relative position and style of its elements, and between structures in a larger whole which would be the relative styles, quantities, and positions of elements/patterns.

Absolute information is based on mathematical structure and selection.  An example of mathematical structure absolute information would be the resolution of : The Everything is stable; true or false.  An example of absolute information based on selection would be the selection of a single pattern, bit string or other such structure out of a collection of such structures.

As an example of total information the selection of a bit string consisting of all zero's would be a maximum of selection based absolute information while the string selected contains no relative information.


Below is the response in question.


What are the principles of the Everything effort?

a) The UDA approach is to select for consideration all packets of relative information that can be generated by a type of Turing Machine called a Universal Dovetailer.  The Everything is considered to be this UD.




e) In the pattern model approach the principles used are:

i) Individual physical universes are isomorphic to some form of representation of a packet of relative information called a pattern.

ii) Structures having all relative information packets simultaneously and uncountably infinitely repeated contain no net relative information.

iii) The Everything must be structured so as to contain no net relative information and no absolute information [no selection].

Currently the approach to do the above is to place all patterns absent any selection in all possible relative locations into the Everything an infinite number of times.  Further each manifestation of the Everything in its cyclic oscillation with the Nothing is a different random configuration of the patterns.  Thus the Everything is not static.  It is describable as a seething foamy fractal with random successor states.  In this approach the Everything is timeless because it is extinguished at each cycle and leaves no history.  For each physical universe "time" is the tolling of the transfers of its physical isomorphism from pattern to successor pattern within the Everything.  Any apparent uniformity of its quanta is an illusion subjective to that particular universe.


Any comments?


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