On Thu, Mar 3, 2022 at 7:03 PM Bruce Kellett <[email protected]> wrote:

>> Just exchange the 2 slits in the experiments that I described with a
>> polarizer and then the world would split because of polarization
>> differences not because of which slip the photon went through, or if you
>> prefer exchange the photons with electrons and the 2 slits with a
>> Stern-Gerlach magnet, and then the world will split because of differences
>> in spin of the electron; after that everything I said was still hold true,
>> and nowhere would there be a need to invoke non-local influences. And you
>> can build any Bell-type experiment you like with polarization or with spin,
>>
>
> *> Yes. But you have to show how non-separable states can exhibit
> locality. Or, at least, you are required to show in detail how
> the correlation arise locally, in many worlds, or in any other theory.*
>

Well OK but.... if you want all the details this is going to be a long
post, you asked for it. First I'm gonna have to show that any theory
(except for superdeterminism which is idiotic) that is deterministic, local
and realistic cannot possibly explain the violation of Bell's Inequality
that we see in our experiments, and then show why a theory like Many Worlds
witch is deterministic and local but NOT realistic can.

The hidden variable concept was Einstein's idea, he thought there was a local
reason all events happened, even quantum mechanical events, but we just
can't see what they are. It was a reasonable guess at the time but today
experiments have shown that Einstein was wrong, to do that I'm gonna
illustrate some of the details of Bell's inequality with an example.

When a photon of undetermined polarization hits a polarizing filter there
is a 50% chance it will make it through. For many years physicists like
Einstein who disliked the idea that God played dice with the universe
figured there must be a hidden variable inside the photon that told it what
to do. By "hidden variable" they meant something different about that
particular photon that we just don't know about. They meant something
equivalent to a look-up table inside the photon that for one reason or
another we are unable to access but the photon can when it wants to know if
it should go through a filter or be stopped by one. We now understand that
is impossible. In 1964 (but not published until 1967) John Bell showed that
correlations that work by hidden variables must be less than or equal to a
certain value, this is called Bell's inequality. In experiment it was found
that some correlations are actually greater than that value. Quantum
Mechanics can explain this, classical physics or even classical logic can
not.

Even if Quantum Mechanics is someday proven to be untrue Bell's argument is
still valid, in fact his original paper had no Quantum Mechanics in it and
can be derived with high school algebra; his point was that any successful
theory about how the world works must explain why his inequality is
violated, and today we know for a fact from experiments that it is indeed
violated. Nature just refuses to be sensible and doesn't work the way you'd
think it should.

I have a black box, it has a red light and a blue light on it, it also has
a rotary switch with 6 connections at the 12,2,4,6,8 and 10 o'clock
positions. The red and blue light blink in a manner that passes all known
tests for being completely random, this is true regardless of what position
the rotary switch is in. Such a box could be made and still be completely
deterministic by just pre-computing 6 different random sequences and
recording them as a look-up table in the box. Now the box would know which
light to flash.

I have another black box. When both boxes have the same setting on their
rotary switch they both produce the same random sequence of light flashes.
This would also be easy to reproduce in a classical physics world, just
record the same 6 random sequences in both boxes.

The set of boxes has another property, if the switches on the 2 boxes are
set to opposite positions, 12 and 6 o'clock for example, there is a total
negative correlation; when one flashes red the other box flashes blue and
when one box flashes blue the other flashes red. This just makes it all the
easier to make the boxes because now you only need to pre-calculate 3
random sequences, then just change every 1 to 0 and every 0 to 1 to get the
other 3 sequences and record all 6 in both boxes.

The boxes have one more feature that makes things very interesting, if the
rotary switch on a box is one notch different from the setting on the other
box then the sequence of light flashes will on average be different 1 time
in 4. How on Earth could I make the boxes behave like that? Well, I could
change on average one entry in 4 of the 12 o'clock look-up table (hidden
variable) sequence and make that the 2 o'clock table. Then change 1 in 4 of
the 2 o'clock and make that the 4 o'clock, and change 1 in 4 of the 4
o'clock and make that the 6 o'clock. So now the light flashes on the box
set at 2 o'clock is different from the box set at 12 o'clock on average by
1 flash in 4. The box set at 4 o'clock differs from the one set at 12 by 2
flashes in 4, and the one set at 6 differs from the one set at 12 by 3
flashes in 4.

BUT I said before that boxes with opposite settings should have a 100%
anti-correlation, the flashes on the box set at 12 o'clock should differ
from the box set at 6 o'clock by 4 flashes in 4 NOT 3 flashes in 4. Thus if
the boxes work by hidden variables then when one is set to 12 o'clock and
the other to 2 there MUST be a 2/3 correlation, at 4 a 1/3 correlation, and
of course at 6 no correlation at all.  A correlation greater than 2/3, such
as 3/4, for adjacent settings produces paradoxes, at least it would if you
expected everything to work mechanistically because of some local hidden
variable involved.

Does this mean it's impossible to make two boxes that have those
specifications? Nope, but it does mean hidden variables can not be involved
and that means something very weird is going on. Actually it would be quite
easy to make a couple of boxes that behave like that, it's just not easy to
understand how that could be.

Photons behave in just this spooky manner, so to make the boxes all you
need it 4 things:

1) A glorified light bulb, something that will make two photons of
unspecified but identical polarizations moving in opposite directions so
you can send one to each box. An excited calcium atom would do the trick,
or you could turn a green photon into two identical lower energy red
photons with a crystal of potassium dihydrogen phosphate.

2) A light detector sensitive enough to observe just one photon.
Incidentally the human eye is not quite good enough to do that but frogs
can, for frogs when light gets very weak it must stop getting dimmer and
appear to flash instead.

3) A polarizing filter, we've had these for well over a century.

4) Some gears and pulleys so that each time the rotary switch is advanced
one position the filter is advanced by 30 degrees. This is because it's
been known for many years that the amount of light polarized at 0 degrees
that will make it through a polarizing filter set at X is [COS (x)]^2; and
if X = 30 DEGREES (π/6 radians) then the value is .75; if the light is so
dim that only one photon is sent at a time then that translates to the
probability that any individual photon will make it through the filter is
75%.

The bottom line of all this is that there can not be something special
about a specific photon, some internal difference, some hidden local
variable that determines if it makes it through a filter or not. Thus if we
ignore a superdeterministic conspiracy, as we should, then one of two
things MUST be true:

1) the universe is not realistic, that is, things do NOT exist in one and
only one state both before and after they are observed. In the case of Many
Worlds it means the very look up table as described in the above cannot be
printed in indelible ink but, because Many Worlds assumes that
Schrodinger's Equation means what it says, the look up table itself not
only can but must exist in many different versions both before and after a
measurement is made.

2) The universe is non-local, that is, everything influences everything
else and does so without regard for the distances involved or amount of
time involved or even if the events happen in the past or the future; the
future could influence the past. But *because Many Worlds is non-realistic,
and thus doesn't have a static lookup table, it has no need to resort to
any of these non-local influences to explain experimental results.*

Einstein liked non-locality even less than nondeterminism, I'm not sure how
he'd feel about non-realistic theories like Many Worlds, the idea wasn't
discovered until about 10 years after his death.

 >> for these purposes the words "world" and "universe" are interchangeable
>> and have exactly the same meaning they have when used in any other context.
>> I meant nothing new or exotic in the words.
>>
>
> *> Worlds are disjoint and do not interact.*
>

There's no reason they can't be if the difference between the worlds is
tiny because they've only been separated for a tiny amount of time.  If the
difference between the worlds is very very small it's not statistically
improbable that they could evolve into the same state and thus merge, but
if the difference is large it becomes ridiculously improbable for that to
happen.

John K Clark    See what's on my new list at  Extropolis
<https://groups.google.com/g/extropolis>
bim

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