On Tuesday 12 December 2000 21:59, you wrote: > > Thank you all for your replies. > > The gears problem is solved, but the slowness still remains, see > below. > > setting FX_GLIDE_SWAPINTERVAL=0 make gears jump to 611 fps > > q3a demo001 is OK, both with libMesaVoodoGL (3398 fps) from Q3A 1.11 and > libGL from XFree86-4.0.1h (31.8 fps) > > But ut, heretic2, hg2, sof-demo all seem to render in SW (or at > creeping speeds in HW). Especially starting the games is really > slow. For sof-demo and hg2 no sound as user, but as root running X > (not as root in X terminal). Can the problems be due to the sound card > or the mouse? > Make sure you boot the linux-nonfb kernel for those games Civileme > Last in this mail also find the glxinfo output. (This program was > copied from RH, I did not find it in the Mesa-demos-3.4-4mdk package, > hint MDK, Mesa is not installed, to avoid dual GL libs) > > /Svante > > Nathan Hand writes: > > On Mon, Dec 11, 2000 at 09:03:37AM +0100, Svante Signell wrote: > > .... > > > > Hello, can somebody please enlighten me on why DRI is so terribly > > > slow, eg gears run at 60-70 fps (> 500 is expected). glxinfo report > > > direct rendering and all seems OK according to the XFree86.0.log file > > > (attached). > > > > The swapbuffers procedure is tied to the vertical refresh on the glide > > cards (tdfx DRI driver included). This will limit your effective frame > > rate to 70fps. You can disable this with an environment variable. > > > > $ export FX_GLIDE_SWAPINTERVAL=0 > > $ gears > > > > You should get ~600fps in the Mesa gears demo, given your hardware. > > > > > OS: MDK 7.2 + parts from mandrake-devel (eg XFree86-4.0.1h) > > > Computer: Compaq 5640/5670, 450 MHZ, 128MB RAM. > > > Video card: Voodoo Banshee ---------------------------------------- Content-Type: application/octet-stream; charset="us-ascii"; name="Attachment: 1" Content-Transfer-Encoding: base64 Content-Description: ---------------------------------------- ---------------------------------------- Content-Type: text/plain; charset="us-ascii"; name="message.footer" Content-Transfer-Encoding: 8bit Content-Description: ----------------------------------------
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