Hi Brad,

The first step is to export your head model to the XSI format in
FaceGen Modeller and in the export dialog, choose to export the
neutral shape plus all animation morphs.

In XSI, you will have to manually bind these morph targets to be used
by Face Robot, or whatever animation system you are using. You will
also have to adjust the head position and scale and the neck seam
shape to match your character, then adjust your body colour to match.

If you have to do this many times, it can be easier to automate the
process using the Customizer. With the Customizer you can integrate
your modified head mesh back into FaceGen Modeller, so that all the
faces you create, when exported, automatically fit to your body model.
Customizer also allows you to create a body skin colour base texture,
which will make it easy to match the skin colour of your body mesh.

Best wishes,
Andrew.

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