Hi Brad,
The first step is to export your head model to the XSI format in FaceGen Modeller and in the export dialog, choose to export the neutral shape plus all animation morphs. In XSI, you will have to manually bind these morph targets to be used by Face Robot, or whatever animation system you are using. You will also have to adjust the head position and scale and the neck seam shape to match your character, then adjust your body colour to match. If you have to do this many times, it can be easier to automate the process using the Customizer. With the Customizer you can integrate your modified head mesh back into FaceGen Modeller, so that all the faces you create, when exported, automatically fit to your body model. Customizer also allows you to create a body skin colour base texture, which will make it easy to match the skin colour of your body mesh. Best wishes, Andrew. --~--~---------~--~----~------------~-------~--~----~ FaceGen: Award-winning 3-D face creation software. Visit http://www.facegen.com to download a free copy of the Modeller! You received this message because you are subscribed to the Google Groups "FaceGen" group. For more options, visit this group at http://groups.google.com/group/facegen?hl=en -~----------~----~----~----~------~----~------~--~---
