Excellent, I will try this. Thank you very much for your help!

Brad.

On Jul 12, 9:36 am, FaceGen Guru <[EMAIL PROTECTED]> wrote:
> Hi Brad,
>
> The first step is to export your head model to the XSI format in
> FaceGen Modeller and in the export dialog, choose to export the
> neutral shape plus all animation morphs.
>
> In XSI, you will have to manually bind these morph targets to be used
> by Face Robot, or whatever animation system you are using. You will
> also have to adjust the head position and scale and the neck seam
> shape to match your character, then adjust your body colour to match.
>
> If you have to do this many times, it can be easier to automate the
> process using the Customizer. With the Customizer you can integrate
> your modified head mesh back into FaceGen Modeller, so that all the
> faces you create, when exported, automatically fit to your body model.
> Customizer also allows you to create a body skin colour base texture,
> which will make it easy to match the skin colour of your body mesh.
>
> Best wishes,
> Andrew.
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