Excellent, I will try this. Thank you very much for your help! Brad.
On Jul 12, 9:36 am, FaceGen Guru <[EMAIL PROTECTED]> wrote: > Hi Brad, > > The first step is to export your head model to the XSI format in > FaceGen Modeller and in the export dialog, choose to export the > neutral shape plus all animation morphs. > > In XSI, you will have to manually bind these morph targets to be used > by Face Robot, or whatever animation system you are using. You will > also have to adjust the head position and scale and the neck seam > shape to match your character, then adjust your body colour to match. > > If you have to do this many times, it can be easier to automate the > process using the Customizer. With the Customizer you can integrate > your modified head mesh back into FaceGen Modeller, so that all the > faces you create, when exported, automatically fit to your body model. > Customizer also allows you to create a body skin colour base texture, > which will make it easy to match the skin colour of your body mesh. > > Best wishes, > Andrew. --~--~---------~--~----~------------~-------~--~----~ FaceGen: Award-winning 3-D face creation software. Visit http://www.facegen.com to download a free copy of the Modeller! You received this message because you are subscribed to the Google Groups "FaceGen" group. For more options, visit this group at http://groups.google.com/group/facegen?hl=en -~----------~----~----~----~------~----~------~--~---
