Check it, OK I import all my morph heads into 3DSMax, Using the standard head I ad the Morpher to the stack then I pick the angry head then crank it up to 100, I notice the "sock" part of the mouth did not morph with the head. So I try "Attaching" all the mouth parts to the head on both the standard and the angry head. Now everything looks fine BUT the sock now flips all around when the morph is toggled.
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