Hi all, I am having some problems with .obj files exported from FaceGen in Unity. I am giving 2 meshes, one without any expression as the base mesh and the second one with SmileOpen expression as the target mesh, into Unity. But the result is never like the same with the expected. Verts are just scattering around. When I am editing the base mesh using some modifiers in 3ds Max and then importing it as the target mesh into Unity, it works fine. So does that mean FaceGen changes the vertex orders in each generation? If it doesn't what might cause this problem?
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