Hello,
FaceGen Modeller never modifies vertex order. Are you exporting the same mesh parts for the base and expression ? If so, I suspect the problem is that Unity is performing some mesh optimization when importing from OBJ, but not doing so when reading .max files. Best wishes, -- FaceGen: Award-winning 3-D face creation software. Visit http://www.facegen.com to download a free copy of the Modeller! You received this message because you are subscribed to the Google Groups "FaceGen" group. For more options, visit this group at http://groups.google.com/group/facegen?hl=en
