Les, thanks so much for your help. Note though that if you keep the eye vertices fixed, the eyes may no longer align with the eyelids (which morph to match the face), even in the base pose.
Best wishes, On Tuesday, March 29, 2016 at 3:37:04 AM UTC-4, Les wrote: > > > > On Sunday, March 27, 2016 at 2:27:20 PM UTC-7, Les wrote: > >> In case it helps anyone, this is my lazy-man's fix to the eye deformation. >> >> Remove the following id blocks from the morph file to bypass any eye >> deformations. >> >> Example: >> [ 3337, 0.1301969, -0.0407410, -0.1015968 ], >> ~ >> [ 3711, 0.2125492, 0.1123810, -0.0949588 ], >> The ID is the first number >> >> Genesis 1 >> lEye: 3337 to 3711 >> rEye: 12652 to 13026 >> >> Genesis 2 Male / Female >> lEye: 2179 to 9295 >> rEye: 13011 to 19961 >> > -- You received this message because you are subscribed to the Google Groups "FaceGen" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
