Instead of deforming the actual eye vertices, could you not replace them with an orthogonal axis?
Deform the axis vectors with your spatial deformation, and then remove shearing component from the final matrix. Use the morphed matrix to transform the eye vertices without any shearing. -- You received this message because you are subscribed to the Google Groups "FaceGen" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
