Thanks Andrew!

And thanks for the quick reply! It looks line I have options. Im going to
explore options 1 & 3 so I can get things jappenung in the coming weeks.
But curious what head capabilities are coming and with what products?

Thanks,

Emma

On Wed, Jul 5, 2023, 12:17 PM Andrew Beatty <abea...@facegen.com> wrote:

>
> Hello Emma,
>
> Let me start by noting that you can scale the entire model during export
> by adjusting the value in the 'Scale' dialog box.
>
> But it seems what you need is to adjust the head shape, relative to the
> facial features, so this is not just a matter of scale.
>
> This is not currently possible in the 3D Print products but there are a
> couple of options:
>
> 1. Since every export of the 'solid' head mesh has the same topology, you
> can make the adjustment just once in Blender, then save that adjustment as
> a difference morph (aka blendshape), which can be easily applied to any new
> exports. I'm not a Blender expert so cannot say how to do this.
>
> 2. You can use Modeller Enterprise to create a custom version of the head
> mesh inside of FaceGen with the head shape you desire. However this is
> expensive, and an involved process (it's usually used for making an
> entirely custom mesh).
>
> 3. You can wait until more head shape capabilities are added next year.
>
> 4. Daz claims their meshes can be used for 3D printing, so perhaps you can
> use FaceGen Artist to apply the face to a Daz mesh, which then may have the
> controls you need for head shape. I have not tried this; check it out with
> our free demo version.
>
> Best wishes,
>
>
> On Wednesday, July 5, 2023 at 1:51:36 PM UTC-4 emmasco...@gmail.com wrote:
>
>> Hello!
>>
>> I'm working with FaceGen 3D Print Home to design customized masks and
>> hoods. I've gotten some beautiful masks -- my workflow has been taking a
>> model of my own face in FaceGen, then creating the mods I want in FaceGen,
>> importing both files into Blender, scaling up the mod version, boolean
>> subtracting the unmodified version, sculpting and cleaning up as needed.
>>
>> With that done, I want to get to the next level with this project:
>>
>> 1) building a whole head that I can use to create a top-of head panel for
>> my hard resin masks that I can then attach modular headdress components to,
>> and
>>
>> 2) printing molds from which I can create whole-head hoods from latex
>> and/or silicone.
>>
>> The problem I'm running into is that the head that the facial features
>> are mapped onto by FaceGen seems to be a standard size which is somewhat
>> smaller and vertically faltter than my own head, so masks no longer fit
>> when I attach the head-top I designed.
>>
>> I would rather avoid sculptinng in Blender as much as possible.
>>
>> So my question is, can the size and shape of the head be modified in 3D
>> Print home? If not, is there an upgrade where modifying is possible, and
>> where head and neck dimensions can be dimensinally modified to match my
>> in-real-life head measurements?
>>
>> If that's not possible (or if the FaceGen upgrade is beyond my budget --
>> I'm willing to go to $300 if it's going to be a gamechanger for my process
>> but can't go beyond that), what other processes might you suggest?
>>
>> I do have a bit of expreience working with DAZ 3D, so if I can build a
>> composite in Blender from that, I might be able to pull that off.
>> Suggestions?
>>
>> I might as well ask as well, is there a FaceGen product that can model
>> the entire body?
>>
>> Thanks,
>>
>> Emma
>>
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