Cool, good it know this problem has been resolved. I've pushed your patches to the repo.
I think I'm starting to catch on to your secret plan ;-) OpenGL 2.x, DirectInput, IOKit HID and BLAS... sounds like the building blocks for a bad-ass action game! Are you writing Duke Nukem 3D in Factor? :-) Slava On Tue, Jul 15, 2008 at 11:53 AM, Joe Groff <[EMAIL PROTECTED]> wrote: >> You have literal byte arrays of floats in the unit tests... >> > > The problem is floating-point error trying to do single-precision > complex division: ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Factor-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/factor-talk
