Cool, good it know this problem has been resolved. I've pushed your
patches to the repo.

I think I'm starting to catch on to your secret plan ;-) OpenGL 2.x,
DirectInput, IOKit HID and BLAS... sounds like the building blocks for
a bad-ass action game! Are you writing Duke Nukem 3D in Factor? :-)

Slava

On Tue, Jul 15, 2008 at 11:53 AM, Joe Groff <[EMAIL PROTECTED]> wrote:
>> You have literal byte arrays of floats in the unit tests...
>>
>
> The problem is floating-point error trying to do single-precision
> complex division:

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