Slava Pestov <[EMAIL PROTECTED]> wrote: > I think I'm starting to catch on to your secret plan ;-) OpenGL 2.x, > DirectInput, IOKit HID and BLAS... sounds like the building blocks for > a bad-ass action game! Are you writing Duke Nukem 3D in Factor? :-)
The secret's out -- 3D Realms decided to throw away all their old code and restart "Duke Nukem Forever" in pure Factor. They expect a fivefold reduction in development time. > Slava -Wm ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Factor-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/factor-talk
