Jeff wrote:
> > By the way I would be interested if you could do something for me.
> >
> > Even if I didn't understood how it work, bake became useful with deep-
> > cleave-quot.
> >
> > But sadly it was send to unmaintained
> > commit dcea175cd1a742fae49e47fd3ecdcfbf1211544d
> > "Move bake to unmaintained since it looks like it will be hard to
> > update; also obj which depends on bake"
> >
> > will it be really hard to do ?
> >
> >
> >
> > Jeff
I wrote:
> In the meantime, we might be able to cook up a 'deep-cleave-quot' for ya
> that doesn't depend on 'bake'.
I was able to get 4DNav to load on my system using the latest Factor. But I
had to make a few changes.
I think 'deep-cleave-quot' is gonna be tricky without 'bake'. So, I used the
old definitions of the rotation words (Rx, Ry, Rz) etc. The old definitions
are still in 'extra/ori'.
I needed to rename 'window4d.factor' to 'window3D.factor'.
In 'window3D' I changed:
GL_LIGHT0 GL_DIFFUSE { 0.8 0.8 0.8 1.0 } >c-float-array glLightfv
to:
GL_LIGHT0 GL_DIFFUSE { 0.8 0.8 0.8 1.0 } >float-array underlying>> glLightfv
I copied 'make*' from the old 'namespaces.lib' to '4DNav'.
Also, it looks like the file selector needs to prepend "resource:extra/4DNav"
to the filename before the model is loaded.
After I fixed those, and repaired some USING: forms, it loaded!
Ed
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