Hi,

My first OpenGL program is a (not yet complete) port of a small
"animation" that I've done earlier in other languages. To get up and
running quick, I've stolen a whole lot from the spheres.factor demo, incl.
some code that I probably don't need. (There's more than just a few things
in the spheres demo that I don't understand well, yet.)
There are two things that I haven't figured out how to do:
- Get regular timed events (e.g. 20/sec.) so I can calculate new values
for the animation
- Make use of the arrow key events for rotation of the scene (pitch and yaw)

My code this far (pyramids.zip) and a screen shot of the scene
(pyramids-shot.jpg) should be available from this page:
<https://vortex.uio.no/brukere/jkleiser/factor/>
(Please let me know if you're having problems with the access.)

Have a nice Easter!

/Jon


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