Hi

I'am not sure my code is up to date but you can give a look at extra/ 
4DNav.

The word "add-keyboard-delegate" links keys to actions.

Jeff

Le 5 avr. 09 à 20:12, Joe Groff a écrit :

>
> On Apr 5, 2009, at 3:31 AM, Jon Kleiser wrote:
>
>> Hi,
>>
>> Thanks for your reply!
>>
>>>> - Make use of the arrow key events for rotation of the scene
>>>> (pitch and
>>>> yaw)
>>>
>>> You need to call define-gestures with an alist mapping keyboard
>>> gestures to quotations with effect ( gadget -- ). Grep around for
>>> define-gestures, you'll find plenty of examples.
>>>
>>> Slava
>>
>> But that doesn't seem to be how it's done in spheres.factor (or in
>> demo-support.factor). There's no mention of define-gestures there,
>> and yet
>> the arrow keys work! How?
>
> The keyboard and mouse interaction in spheres is factored into the
> opengl.demo-support vocabulary, which defines a demo-gadget tuple
> class that the spheres gadget inherits from. The bunny demo also
> inherits from opengl.demo-support.
>
> -Joe
>
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