On Thursday, February 23, 2012, Yuri D'Elia wrote:
>
> GL_VERSION: 3.3.0 NVIDIA 295.20
> GL_VENDOR: NVIDIA Corporation
> GL_RENDERER: Quadro NVS 290/PCIe/SSE2
>
> This is the binary nvidia's driver. But like I said I don't think it's a
> GL issue. The nehe examples do work (and I do GL development myself, so GL
> is working correctly here).
>
> I tested all demos, and these are the ones that give me a segfault:
>
> "bunny"
> "gpu.demos.bunny"
> "gpu.demos.raytrace"
> "spheres"
> "terrain"
>
> I cannot really disable GL acceleration with this driver, but I did try to
> run the examples with vesa/mesa-sw, and I get the same crash.
>
It's likely either something OpenGL-related or game.input-related because
those are the two things those demos all have in common. Does
game.input.demos.key-caps work? When these demos crash, what does the
traceback say?
-Joe
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