On Thu, 23 Feb 2012 10:01:18 -0800 Joe Groff <arc...@gmail.com> wrote:
> It's likely either something OpenGL-related or game.input-related because > those are the two things those demos all have in common. Does > game.input.demos.key-caps work? When these demos crash, what does the > traceback say? key-caps works. Trying "bunny" just now. This is the call stack: (U) Quotation: [ set-namestack init-catchstack self quot>> call -> stop ] (O) Word: update-ui-loop (O) Word: update-ui (O) Word: notify-queued (O) Method: M\ world graft* (O) Word: set-up-window (O) Method: M\ bunny-world begin-world (O) Word: <bunny-buffers> (O) Word: <gl-buffer> (O) Word: gen-gl-buffer (O) Word: glGenBuffers (O) Word: gl-function-pointer (U) Quotation: [ OBJ-CURRENT-THREAD special-object error-thread set-global continuation -> error-continuation set-global [ original-error set-global ] [ rethrow ] bi ] The data stack contains a VM error: { "kernel-error" 16 140621750964400 f } ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Factor-talk mailing list Factor-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/factor-talk