On Thu, 23 Feb 2012 10:01:18 -0800
Joe Groff <arc...@gmail.com> wrote:

> It's likely either something OpenGL-related or game.input-related because
> those are the two things those demos all have in common. Does
> game.input.demos.key-caps work? When these demos crash, what does the
> traceback say?

key-caps works.

Trying "bunny" just now. This is the call stack:

(U) Quotation: [ set-namestack init-catchstack self quot>> call -> stop ]
(O) Word: update-ui-loop
(O) Word: update-ui
(O) Word: notify-queued
(O) Method: M\ world graft*
(O) Word: set-up-window
(O) Method: M\ bunny-world begin-world
(O) Word: <bunny-buffers>
(O) Word: <gl-buffer>
(O) Word: gen-gl-buffer
(O) Word: glGenBuffers
(O) Word: gl-function-pointer
(U) Quotation: [
        OBJ-CURRENT-THREAD special-object error-thread set-global
        continuation -> error-continuation set-global
        [ original-error set-global ] [ rethrow ] bi
    ]

The data stack contains a VM error:

{ "kernel-error" 16 140621750964400 f }


------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
Factor-talk mailing list
Factor-talk@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/factor-talk

Reply via email to