Thank you John! I'll look this up and I'll hopefully be able to figure it
out.


2012/12/7 John Benediktsson <mrj...@gmail.com>

> I suggest you look at the "game.loop" vocabulary (in addition to general
> opengl things).
>
> Joe Groff has some blogs about it, one of the first is here:
>
>     http://duriansoftware.com/joe/The-Factor-game-framework.html
>
> These demos might be useful to look at:
>
>     IN: scratchpad "tetris" run
>     IN: scratchpad "boids" run
>     IN: scratchpad "terrain" run
>
> Also, there are some demos using the GPU:
>
>     IN: scratchpad: "gpu.demos.bunny" run
>     IN: scratchpad: "gpu.demos.raytrace" run
>
> Also, this is a fun little game demo built by Joe:
>
>     https://github.com/jckarter/papier
>
>
>
>
>
> On Fri, Dec 7, 2012 at 6:57 AM, Samuel Proulx <proulxsam...@gmail.com>wrote:
>
>> Hi,
>>
>> I was wondering what was the best way to make simple 2D games with
>> Factor. I've been programming simple games in Python using either Pygame or
>> Pyglet, which is pretty easy and straightforward. Although, in Factor, I
>> doesn't appear to work the same way.
>>
>> My questions are the following:
>>
>> 1. Which vocabulary should I use? I'm guessing I should use the OpenGl
>> vocabulary in combinaison with the game vocabulary for things such as the
>> main loop. Is that right?
>>
>> 2. Are there any tutorial about game programming in Factor? / Where shall
>> I start?
>>
>> Thanks in advance,
>> Samuel
>>
>>
>>
>>
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