Hi Jeff,

Very cool, is there a demo somewhere I can run to see how it works?

Were you able to use or port the old 4DNav code?

The old 4DNav code is in unmaintained and has been since the "adsoda"
vocabulary was moved to unmainted in Oct 2009.  We generally do a good job
of updating code in the main repository when the libraries change a little
bit, but it looks like it got a bit stale, sorry!

Oh, one other question - the 4 views in a single window used to work and
now doesn't?

Best,
John.



On Wed, Jan 8, 2014 at 1:05 PM, Diane BIGOT <jeff.bi...@wanadoo.fr> wrote:

> Hi
>
> In 2008 I posted a factor application called 4dnav. I didn't maintained it
> so it was removed from the repository, probably when word iota was added.
>
> I upgraded it so that it now works (on my computer) with 0.96 version. I
> renamed it 4DStroll in order to avoid name conflict with other commercial
> tools.
>
> 4DStroll is a tool to visualise a 4 dimensionnal space thru 4 projections
> on 3D spaces, a bit like technical sketch for 3D objects. it uses algorithm
> call ADSODA wich was proposed by Greg Ferrar (
> http://www.flowerfire.com/ADSODA/)
>
> In each 3D window it is possible to move around objects (see doc for
> keys). It is also possible to select objects using command window (double
> click on the lines, border color of selected item change to pink) and to
> modify it (4D rotations and 4D translations).
>
> I posted it in
> https://github.com/Bigot/factor/tree/4DStroll/extra/4DStroll
>
>
> it's not complete for the moment, still lot of work to do :
>     - improve opengl part (code, add lights...)
>     - clean code
>     - add the hability to modify faces
>     - add the hability to view a cut
>     - add the hability to modify size of an object
>     - add group/ungroup capacity
>     - be able to choose the solid when using add button
>     - be able to modify name, color... of objects
>     - open doc from command window
>     - verify hidden objects removal function
>     - create deployed version
>     - log
>
> More important, I didn't acheived to group all four views in a single
> window. Every time, objects escape from one frame to pollute the others.
>
> Any comment or proposition is welcome.
>
> Jeff
>
>
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