Hi,
I updated a bit the code since last post. Source can be found on
https://github.com/Bigot/factor/tree/4DStroll/extra/4DStroll
It's now possible to :
- group/ungroup solids.
- choose solids to add (simple way)
- modify name and color of objects (basic way)
4DStroll begin to be usable to build 4D structures with basic bricks.
The are still some flickering on some computers and I never acheived to include
all 4 views in a single window. It's sad but I think I don't really understand
how opengl works. Any help would be welcome.
Thanks
Jeff
>
Hi Jeff,
>
Very cool, is there a demo somewhere I can run to see how it works?
>
Were you able to use or port the old 4DNav code?
>
The old 4DNav code is in unmaintained and has been since the "adsoda"
vocabulary was moved to unmainted in Oct 2009. We generally do a good job of
updating code in the main repository when the libraries change a little bit,
but it looks like it got a bit stale, sorry!
>
Oh, one other question - the 4 views in a single window used to work and now
doesn't?
>
Best,
John.
>
>
>
On Wed, Jan 8, 2014 at 1:05 PM, Diane BIGOT wrote:
>
> Hi
>
> In 2008 I posted a factor application called 4dnav. I didn't maintained it so
> it was removed from the repository, probably when word iota was added.
>
> I upgraded it so that it now works (on my computer) with 0.96 version. I
> renamed it 4DStroll in order to avoid name conflict with other commercial
> tools.
>
> 4DStroll is a tool to visualise a 4 dimensionnal space thru 4 projections on
> 3D spaces, a bit like technical sketch for 3D objects. it uses algorithm call
> ADSODA wich was proposed by Greg Ferrar (http://www.flowerfire.com/ADSODA/)
>
> In each 3D window it is possible to move around objects (see doc for keys).
> It is also possible to select objects using command window (double click on
> the lines, border color of selected item change to pink) and to modify it (4D
> rotations and 4D translations).
>
> I posted it in https://github.com/Bigot/factor/tree/4DStroll/extra/4DStroll
>
> it's not complete for the moment, still lot of work to do :
> - improve opengl part (code, add lights...)
> - clean code
> - add the hability to modify faces
> - add the hability to view a cut
> - add the hability to modify size of an object
> - add group/ungroup capacity
> - be able to choose the solid when using add button
> - be able to modify name, color... of objects
> - open doc from command window
> - verify hidden objects removal function
> - create deployed version
> - log
>
> More important, I didn't acheived to group all four views in a single window.
> Every time, objects escape from one frame to pollute the others.
>
> Any comment or proposition is welcome.
>
> Jeff
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