Trying your example, both gadgets are rendered in the same window if I
comment parts of draw-gadget* like the following. Hopefully this helps to
find your issue.
M: testwin draw-gadget* ( gadget -- )
! GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
! GL_PROJECTION glMatrixMode glLoadIdentity
! -400.0 400.0 -400.0 400.0 0.0 4000.0 glOrtho
! 100 100 100 0 0 0 100 0 0 gluLookAt
! GL_MODELVIEW glMatrixMode
! glLoadIdentity
color>> first3 glColor3f
GL_TRIANGLES [
0 0 0 glVertex3f
400 0 0 glVertex3f
0 400 0 glVertex3f
] do-state ;
Jon
On Tue, Mar 4, 2014 at 10:16 PM, JF et Diane BIGOT <jeff.bi...@wanadoo.fr>wrote:
> Hi
>
>
>
> I try to display several opengl gadgets in a single window but I have a
> rendering problem. Instead of displaying every gadgets, only one is shown
> and it is spread over the whole main window.
>
>
>
> I wrote the simple example hereunder to illustrate what happens. I would
> like that the window "Multi Wins" display the content of both "green Win"
> and "Red Win".
>
>
>
> If someone could point out what I missed it would be really great.
>
> Thanks by advance
>
>
>
> Jeff
>
>
>
> --------------------------------
>
>
>
> USING: kernel ui ui.gadgets ui.gadgets.worlds ui.gadgets.packs
> ui.render opengl opengl.gl opengl.glu accessors namespaces accessors
> sequences math variables combinators ui.utils opengl opengl.demo-support ;
>
> IN: testwingl
>
> TUPLE: testwin < gadget color ;
>
> : <testwin> ( color -- gadget ) testwin new swap >>color ;
>
> M: testwin pref-dim* ( gadget -- dim ) drop { 300 300 } ;
>
> M: testwin draw-gadget* ( gadget -- )
> GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
> GL_PROJECTION glMatrixMode glLoadIdentity
> -400.0 400.0 -400.0 400.0 0.0 4000.0 glOrtho
> 100 100 100 0 0 0 100 0 0 gluLookAt
> GL_MODELVIEW glMatrixMode
> glLoadIdentity
> color>> first3 glColor3f
> GL_TRIANGLES [
> 0 0 0 glVertex3f
> 400 0 0 glVertex3f
> 0 400 0 glVertex3f
> ] do-state ;
>
> : greenwin ( -- gadget ) { 0.5 1 0 } <testwin> ;
> : redwin ( -- gadget ) { 1 0 0 } <testwin> ;
>
> : multi-wins ( -- gadget ) <shelf> { 2 2 } >>gap
> greenwin add-gadget redwin add-gadget ;
>
> : testwindows ( -- )
> f T{ world-attributes { title "green Win" } } clone
> greenwin >>gadgets open-window
> f T{ world-attributes { title "Red Win" } } clone
> redwin >>gadgets open-window
> f T{ world-attributes { title "Multi Wins" } } clone
> multi-wins >>gadgets open-window ;
>
>
>
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