Jon

 

Trying to understand what your advice implies, I found the "init-clip" word. 
After a few random tests the following code seems to work !

 

M: testwin draw-gadget* ( gadget -- )       

 

    [ dup ] [ loc>> ] [ dim>> ] tri   gl-viewport 
    flip-rect gl-set-clip


    GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
    GL_PROJECTION glMatrixMode glLoadIdentity
    -400.0 400.0 -400.0 400.0 0.0 4000.0 glOrtho       
    100 100 100 0 0 0 100 0 0  gluLookAt
    GL_MODELVIEW glMatrixMode
    glLoadIdentity 
    color>> first3  glColor3f           
    GL_TRIANGLES [
        0 0 0 glVertex3f
        400 0 0 glVertex3f
        0 400 0 glVertex3f
    ] do-state ;

 

 

I will try to use this trick in 4dstroll.

 

I would lie if I say I understood the problem. But thanks a lot for the clue !

 

Jeff

 

 

Re: multiple opengl gadgets in a single window
 

Trying your example, both gadgets are rendered in the same window if I comment 
parts of draw-gadget* like the following. Hopefully this helps to find your 
issue.

M: testwin draw-gadget* ( gadget -- )        
    ! GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
    ! GL_PROJECTION glMatrixMode glLoadIdentity
    ! -400.0 400.0 -400.0 400.0 0.0 4000.0 glOrtho       
    ! 100 100 100 0 0 0 100 0 0  gluLookAt
    ! GL_MODELVIEW glMatrixMode
    ! glLoadIdentity 
    color>> first3  glColor3f           
    GL_TRIANGLES [
        0 0 0 glVertex3f
        400 0 0 glVertex3f
        0 400 0 glVertex3f
    ] do-state ;



Jon
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