Wow! Very cool stuff, Edg. Many more (and more varied) than I had expected. 35 seems way too old for your brain, Edg; 16 seems more likely to me. Is the Bite Lite still around? I'd love to get one for the granddaughter.
Marek ** --- In [email protected], Duveyoung <no_re...@...> wrote: > > "Marek Reavis" wrote: So, Edg, what toys have sparked from your fire? > Playful minds want to know. > > Marek, > > Geeze, I've got hundreds of ideas, and most of them cannot be detailed > herein because they've not gotten to retail and might turn a profit > for me or my kin down the line. > > But, let me tease ya. In my box of secrets, I've got: > > 1. A non-electric gizmo that stores up to a dozen photographs -- each > of which is instantly viewable by a mere slight shift of the hand > holding the device. > > 2. I've got a device that is merely two sheets of plastic with > meaningless smudges on them, but overlay them, and a photo > appears....a neat secret decoder thingy that also might have serious > security uses. > > 3. Geo-Quest Card Game that teaches about geography and animals. > > 4. Aha -- a card game that a four year old can play with almost the > same skill that an adult would have -- as much fun for mom and dad as > the kid. > > 5. A game that makes doing samyama fun. > > 6. Artificial intelligence programming concept that I haven't seen > bandied in the literature yet, which would have many game applications. > > 7. A game in which the players are involved in a mad frenzy -- a melee > in which all players are playing all the time with their hands > grabbing and discarding objects in rapid fire fashion that requires > that each player watches what the other players are doing more than > what they are doing. > > 8. A maddening updating of the game of hide and seek where all the > players are running around like mad and then suddenly freezing for a > few seconds and then running like mad again. One player just stands > there and smirks. > > 9. Wind chimes for inside -- that work on the slight air currents > found indoors. > > 10. A construction set that has many pieces that are all identical but > from which many objects can be created -- but each object is like a > jigsaw puzzle and must be "solved" in order to be constructed. > > 11. A game that only can be played by folks who truly are in love > because it is so sweet and intimate -- non-sexual but it cannot be > played if any non-lover is observing. > > 12. A game like Scrabble and Risk combined -- gotta spell, gotta > conquer, but a ten year old might beat an adult. > > 13. A stamped plastic object that one looks at until one sees famous > faces in it.....several. > > 14. A 3D playing board with grooves that allows game pieces to be slid > around in a territorial competition for dominion. > > 15. Eight strips of paper which can be woven into a pot-holder sized > mesh that yields a geometric shape -- Hundreds of shapes to achieve, > each shape a puzzle to figure out how to achieve it using the same strips. > > 16. A three piece puzzle device into which three images can be > programmed. Tens of thousands of ways for the three pieces to be > combined, but only three of those orientations yields an image. Patented. > > 17. A jigsaw puzzle with pieces that are photos of everyday objects > which have been cut-out along their outlines. These pieces then are > used to create a large image by interlocking with each other ala > Escher-esque tessellation. Lions and tigers and bears and washing > machines and bikes and telephones and ANYTHING are used to create a > photo-realistic image by snuggling with each other. > > 18. A jigsaw puzzle in which all the pieces are not used unless one > has completely solved the puzzle, but if there are pieces left over, > doesn't matter because the image is still formed. The amount of > pieces left over is inversely proportional to one's I.Q. > > 19. A card game in which one determines one's I.Q. while in > competition with others doing so also. > > 20. Boo -- a haunted house treasure search game. If you see a ghost, > you're in trouble, if another player sees your ghost, he's getting > closer to winning. > > > Ideas that got to retail are: > > Bite Lite -- a small fuzzy creature that bites onto a child's pajama > lapel and hangs on with tiny monster teeth -- a child's friend who > also has a tiny flashlight attached for revealing if there truly are > monsters in a dark bedroom. > > Celebrity Notebook Game -- players try to be actors who by tone of > voice deliver their lines such that a precise "target meaning" is > created. The other players must guess the meanings. The more the > audience is correct, the more points for the actor. > > Hex a Box -- a few puzzle pieces that can form a certain pattern, but > there's millions of wrong ways to put the pieces together. > > Omni Jigsaw puzzle -- a set of jigsaw puzzle pieces that can form not > merely one image but any image. The retail version of it had seven > images that could be made from the pieces, but in reality, any image > could be created by them. Users would buy separate instructions for > additional images. > > Whew, that's enough. Don't get me started bragging about all the > Internet services I've imagined that are just laying around -- > hundreds of them just waiting for passion, time and money. I've got > two human powered vehicle concepts collecting dust too. Then there's > all the video games I've imagined. There's several dozen 900 phone > line ideas somewhere in a folder -- but the 900 line business is dead. > > Ideas -- dime a dozen. > > Success -- sweat, risk, time, and lots of luck needed. > > I might as well toss in my great American novel while I'm at it. Have > written only one chapter -- a decade ago -- sigh. It's about the > birth of God. > > Edg >
