Wow! Very cool stuff, Edg.  Many more (and more varied) than I had 
expected.  35 seems way too old for your brain, Edg; 16 seems more 
likely to me.  Is the Bite Lite still around?  I'd love to get one 
for the granddaughter.

Marek

**

--- In [email protected], Duveyoung <no_re...@...> wrote:
>
> "Marek Reavis" wrote: So, Edg, what toys have sparked from your 
fire?
>  Playful minds want to know.
> 
> Marek,
> 
> Geeze, I've got hundreds of ideas, and most of them cannot be 
detailed
> herein because they've not gotten to retail and might turn a profit
> for me or my kin down the line.
> 
> But, let me tease ya.  In my box of secrets, I've got:
> 
> 1. A non-electric gizmo that stores up to a dozen photographs -- 
each
> of which is instantly viewable by a mere slight shift of the hand
> holding the device.
> 
> 2. I've got a device that is merely two sheets of plastic with
> meaningless smudges on them, but overlay them, and a photo
> appears....a neat secret decoder thingy that also might have serious
> security uses.  
> 
> 3. Geo-Quest Card Game that teaches about geography and animals.
> 
> 4. Aha -- a card game that a four year old can play with almost the
> same skill that an adult would have -- as much fun for mom and dad 
as
> the kid.
> 
> 5. A game that makes doing samyama fun.
> 
> 6. Artificial intelligence programming concept that I haven't seen
> bandied in the literature yet, which would have many game 
applications.
>  
> 7. A game in which the players are involved in a mad frenzy -- a 
melee
> in which all players are playing all the time with their hands
> grabbing and discarding objects in rapid fire fashion that requires
> that each player watches what the other players are doing more than
> what they are doing.
> 
> 8. A maddening updating of the game of hide and seek where all the
> players are running around like mad and then suddenly freezing for a
> few seconds and then running like mad again.  One player just stands
> there and smirks.
> 
> 9. Wind chimes for inside -- that work on the slight air currents
> found indoors.
> 
> 10. A construction set that has many pieces that are all identical 
but
> from which many objects can be created -- but each object is like a
> jigsaw puzzle and must be "solved" in order to be constructed.
> 
> 11. A game that only can be played by folks who truly are in love
> because it is so sweet and intimate -- non-sexual but it cannot be
> played if any non-lover is observing.
> 
> 12.  A game like Scrabble and Risk combined -- gotta spell, gotta
> conquer, but a ten year old might beat an adult.
> 
> 13.  A stamped plastic object that one looks at until one sees 
famous
> faces in it.....several.
> 
> 14. A 3D playing board with grooves that allows game pieces to be 
slid
> around in a territorial competition for dominion. 
> 
> 15. Eight strips of paper which can be woven into a pot-holder sized
> mesh that yields a geometric shape -- Hundreds of shapes to achieve,
> each shape a puzzle to figure out how to achieve it using the same 
strips.
> 
> 16. A three piece puzzle device into which three images can be
> programmed.  Tens of thousands of ways for the three pieces to be
> combined, but only three of those orientations yields an image.  
Patented.
> 
> 17.  A jigsaw puzzle with pieces that are photos of everyday objects
> which have been cut-out along their outlines.  These pieces then are
> used to create a large image by interlocking with each other ala
> Escher-esque tessellation. Lions and tigers and bears and washing
> machines and bikes and telephones and ANYTHING are used to create a
> photo-realistic image by snuggling with each other.
> 
> 18.  A jigsaw puzzle in which all the pieces are not used unless one
> has completely solved the puzzle, but if there are pieces left over,
> doesn't matter because the image is still formed.  The amount of
> pieces left over is inversely proportional to one's I.Q.
> 
> 19.  A card game in which one determines one's I.Q. while in
> competition with others doing so also.
> 
> 20. Boo -- a haunted house treasure search game.  If you see a 
ghost,
> you're in trouble, if another player sees your ghost, he's getting
> closer to winning.
> 
> 
> Ideas that got to retail are:
> 
> Bite Lite -- a small fuzzy creature that bites onto a child's pajama
> lapel and hangs on with tiny monster teeth -- a child's friend who
> also has a tiny flashlight attached for revealing if there truly are
> monsters in a dark bedroom.
> 
> Celebrity Notebook Game  -- players try to be actors who by tone of
> voice deliver their lines such that a precise "target meaning" is
> created.  The other players must guess the meanings.  The more the
> audience is correct, the more points for the actor.
> 
> Hex a Box -- a few puzzle pieces that can form a certain pattern, 
but
> there's millions of wrong ways to put the pieces together.
> 
> Omni Jigsaw puzzle -- a set of jigsaw puzzle pieces that can form 
not
> merely one image but any image.  The retail version of it had seven
> images that could be made from the pieces, but in reality, any image
> could be created by them.  Users would buy separate instructions for
> additional images.  
> 
> Whew, that's enough.  Don't get me started bragging about all the
> Internet services I've imagined that are just laying around --
> hundreds of them just waiting for passion, time and money. I've got
> two human powered vehicle concepts collecting dust too.  Then 
there's
> all the video games I've imagined. There's several dozen 900 phone
> line ideas somewhere in a folder -- but the 900 line business is 
dead. 
> 
> Ideas -- dime a dozen.
> 
> Success -- sweat, risk, time, and lots of luck needed.
> 
> I might as well toss in my great American novel while I'm at it.  
Have
> written only one chapter -- a decade ago -- sigh.  It's about the
> birth of God.
> 
> Edg
>


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