Geoff,

Well stated! From my perspective, the only reason I see to move something
from custom to core is if the nature of the code will be intrinsic to the
application as a whole.  In the case of doing ecom where the number of
routines to process orders is "core" to the application, I felt that saving
the type to the core (BTW this code set is on another server solely for
building ecom) rather than custom would be a good choice.  Since the code is
only a type, any upgrade tot he core code will have no affect.

If you feel that these types (around 25) should be strictly custom, I value
your opinion and perspective.

-- 
Regards,
Michael J. Sammut
____________________________________________________________________
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"Geoff Bowers" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
> Michael @Four Eyes wrote:
> >   I'm trying to keep out of the core and see how flexible this is....
> > although with custom sales reports, marketing reports and all the rest I
> > think that's going to be quite hard. I'd prefer to utilise the FarCry
> > and FourQ libraries in a separate app to create some of the custom
> > features, so we can keep with the standard farcry_core. Do you think
> > it's worth the bother?
> >
> > *MJS:* Our approach for ecom is that there is so much to do to that is
> > intrinsic to the app that we went right to the core.  Custom types are
> > powerful and in some cases we have moved custom types into the core.  We
> > are not messing with the core files in anyway but rather deploying new
> > types in the core.  This will allow us to keep up to date on core builds
> > but have a slew of types for ecom only!
>
> We've tried to design the code bases so that folks can deploy custom
> types, rules and CFCs within their *farCry_project* directory of choice.
>   There should be *no* need to modify farcry_core files to deploy a
> custom type for example.
>
> Obviously people out there *are* modifying farcry_core.  It would be
> good for folks to post reasons *why* they feel they need to modify core
> and *where* the farcry_project/farcry_core model falls short.  Better
> for us to try and rearchitect the code than have farcry_core modified
> outside of "official" releases of farcry_core builds.
>
>  From our experience, modifications to farcry_core on a per deployment
> basis *absolutely* leads to confusion and maintenance difficulties.
>
> -- geoff
> http://www.daemon.com.au/
>
>
>



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